Quote Originally Posted by MattyWS View Post
While I agree it's wrong to dictate what others do, I'm thinking more about the game it's self rather than myself. I make games for a living, so it's not like I'm completely clueless about how games work and what they should and should not have.

And while I wish you were right in saying that if you don't like teleporting, then don't use it, but this is not how the human mind works (unfortunately) so as logical as it may sound, it doesn't work that way. Teleporting is there, and knowing this makes walking travelling the old fashioned way seem less of an achievement.

Let me run this through you; you're meeting up with some friends in a land far away from you, to start an epic quest. You set out on your way, you run into some trouble, aggros and such that you fight off bravely, then you set out, you discover new scenery that you never knew about before, and it's something you'll have to come back to later to find out about, because your friends are awaiting your arrival. So you continue on down the path and eventually you get there. You say hello to your friends, then tell them about your adventure on the way, about how your fought off wild beasts with your might, and how you made pretty good time to get here so fast. At this point, one of your friends say to you "k, you shoulda teleported here, woulda been less hassle". How do you feel then? like all of what you just achieved is now pointless?
First, if you enjoy the journey and had fun walking/running to location why does it matter what others think? I definitely wouldn't feel it was pointless if I had fun doing it.

Besides that, there is absolutely nothing worth looking forward to on your journeys in this game. Its the same boring desolate terrain each and everytime. Like I have mention before, things that you see on your journey in this game that is interesting all leads to nothing. But besides that, if gamers felt that they were missing out by not exploring, they would quickly gain an interest in exploring the world and see all of those sites (which doesn't exist in the game) that you talk about. In addition to that, the scenario that you mention would only occur once on that specific path and allowing gamers to teleport if they chose to after taking that wonderful journey is the joy of having options.

As a game maker you should understand that options are key to a game being successful especially in a genre like this.