Lets see. Anima is used to quickly travel from point A to B. Now you saying in order to get this Anima you must invest X amount of time in a quest to get. Now to me, that seems rather counterproductive.I think you've missed the point. WTF IS WRONG WITH STARTING with 30 Anima AND QUESTING FOR THE REST.. IT GIVES US SOMETHING IN GAME TO DO AND REMOVES A PORTION OF THE HAND HOLDING, AND You still get ALL of your precious anima and more!
Why are you people against content?
you dont have to quest for it every day and howabut you go and see how many people are using anima now? hardly any because theyve finished everything to do. I guess SE accomplished what they set out to do, make a game beatable in 5 months. congrats, your a winner. You beat an MMORPG in 5 months.
Morticous - Senior admin of.... well of nothing. (cool picture here)
Its amazing how you jump to an ENTIRELY different topic hoping that it would magically invalidate the point I was making.you dont have to quest for it every day and howabut you go and see how many people are using anima now? hardly any because theyve finished everything to do. I guess SE accomplished what they set out to do, make a game beatable in 5 months. congrats, your a winner. You beat an MMORPG in 5 months.
You asked why i want to restrict anima, thats why, because i dont want to play in cricketville because everyone already beat the game... in 5 months.
Morticous - Senior admin of.... well of nothing. (cool picture here)
Because we don't want them to spend their resources and time making new and useful and interesting content. We want them to spend it just coming up with ways for us to earn back crap we originally started with.
We should have never started out with it in the first place, its clearly a halfassed throw in to appease people while they work on chocobos and airships.
Morticous - Senior admin of.... well of nothing. (cool picture here)
So that's a yes to them not taking time for new and actually fun and innovative things, and to wasting it on lame quests just to get back stuff we started with?
Besides your point not making any sense to me, MMOs in general having been taking this route of adding X months of content when in reality its X months of grinding before you can touch content Y. This approach has become standard however, I see this approach as flawed. Content is great to have but it must not be at the cost of tedious grinding and timesinks for that only make the time spent with the less enjoyable while notably longer. Games in general should be more about the joy of playing not the pain of playing.
With that said, I think MMOs have to take the route of having great content that is fun or a blast to replay with others. If FPS can have gamers playing the same maps for years and still having fun, then MMOs with all of its content should be able to achieve the same.
Morticous - Senior admin of.... well of nothing. (cool picture here)
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