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  1. #1
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Alistaire View Post

    Is that really a necessity? Is it your business what other players do with their gil?
    It could be a problem if a handful of groups master each turn in coil, carry everyone else past turn 4 (paid every step of the way) up to turn 9, they leave and all that's left are clueless players in high allagan after the good players have left. Carries put an abnormal amount of inexperienced players where they shouldn't be.

    Sure, everyone wants a quick buck, but you're not taking into account the community being built because of it. It's very shortsighted and not good for the base skill at end-game when statistics show X amount of people cleared Y content, yet don't understand any of the mechanics. It's simply bad in the long term, and it's bad when people come to the forums and say, "I was carried through turn 10 of coil, why can't I beat 11? Nerf now!"
    (3)

  2. 06-23-2014 02:08 AM

  3. #3
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ruinedmirage View Post
    It could be a problem if a handful of groups master each turn in coil, carry everyone else past turn 4 (paid every step of the way) up to turn 9, they leave and all that's left are clueless players in high allagan after the good players have left. Carries put an abnormal amount of inexperienced players where they shouldn't be.

    Sure, everyone wants a quick buck, but you're not taking into account the community being built because of it. It's very shortsighted and not good for the base skill at end-game when statistics show X amount of people cleared Y content, yet don't understand any of the mechanics. It's simply bad in the long term, and it's bad when people come to the forums and say, "I was carried through turn 10 of coil, why can't I beat 11? Nerf now!"

    I've never heard anyone say that but if they buy their way through turn 10, then they're going to buy their way through turn 11, 12, etc. It is what it is. Buying runs will always be a part of the game. Some people would rather spend time farming gil and paying for the carry rather than spending countless with pugs and still get nowhere. Buying runs will always be an "option" for them. You can prevent it by using current coil lockout but what about the new primals or any new extreme contents? How are you going to prevent people from selling those?
    (3)

  4. #4
    Player
    ruinedmirage's Avatar
    Join Date
    Aug 2013
    Posts
    461
    Character
    Jera Teiwaz
    World
    Siren
    Main Class
    Weaver Lv 50
    Quote Originally Posted by OmegaFlare View Post
    I've never heard anyone say that but if they buy their way through turn 10, then they're going to buy their way through turn 11, 12, etc. It is what it is. Buying runs will always be a part of the game. Some people would rather spend time farming gil and paying for the carry rather than spending countless with pugs and still get nowhere. Buying runs will always be an "option" for them. You can prevent it by using current coil lockout but what about the new primals or any new extreme contents? How are you going to prevent people from selling those?
    I'm not for or against selling runs (seeing as I don't play anymore), just giving my opinion on why it's bad for the game and community in the long run. Though I don't subscribe or play FFXIV anymore, I don't have any malicious or negative feelings toward the game, and still wish the best for it and my friends still playing it. The best I can hope for is a great community that HELPS each other by explaining and learning, instead of taking advantage of the weak.

    Eikiki, now you can call ME a dreamer....

    With a coil lockout system, people are guaranteed faster loot, which means they ultimately have no reason to play for the rest of the week, unless it's to make gil by selling runs. Eh, it's not really my concern anymore, so..... nevermind.
    (1)

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