I am in full crack theory mode after having listened to Gamerescape's Podcast and their printed interview with Ferne. That thread is getting overlong and starting to cover far too many topics at the same time for my liking, so I'm making this thread here to talk about Keys and Symbols and their significance when it comes to Gods, Primals, and a certain Elder Primal.
So, the interview with Ferne indicates that Louisoix's staff is of the same enchantment as "key" from the Limsa Lominsa 1.0 story. This "key" was a horn. A similar horn also existed in Ul'dah which was responsible for the parade accident and was able to create a distraction to allow a Garlean spy to escape.
Now, maybe I'm getting all mixed up and not remembering all this binding coil dialogue that was mined from post-turn-9. Alphinaud and Alisae talk about having a key. That using said key could have unpredictable and potentially negative consequences. Reading it, it seemed like they were just speaking in metaphors regarding how to deal with Bahamut and Louisoix "Deus" Levellier. But now we know that there is a literal key which is, by right of inheritance, the property of both Alphinaud and Alisae. Did I read that part of the quest text wrong? Am I not remembering correctly? Have I lost it? I'm surprised that Gamerescape's folk didn't recall this when discussing Ferne bringing up the significance of the staff in their recent podcast.
Then we have this whole thing where the Ixal use the exact same model staff. Louisoix's has Althyk's symbol on it, while the Ixal had versions with Oschon and Llymlaen if I recall correctly. It seems like we have some crazy things with Keys and the symbols of The 12 going on. In the Ferne Interview thread, Catapult floated the idea in his back and forth with The Moose that the symbols of the 12 could have more significance in summoning rituals, and Allagan Summoning Rituals at that, than as actual deities. All of these connections have me thinking the same thing. I have to agree that the staves used by the Ixal can't all have the same power as the staff that could attack and repel Bahamut. But I have to believe that these symbols have power and have significance to non-eorzean-alliance peoples. This is the only way I can see Garuda tolerating these symbols. I propose that the symbols of the 12, perhaps only in a small way, benefit Garuda when used in Ixali magicks.
Our whole theory of the 12 Eorzean God's symbols only having significance in summoning and spellcasting is rooted in the belief that the oldest versions of these symbols that we have had access to originated with The Allagans. And the Allagans knew a thing or 3 about magic and summoning, as we well know. One seeming anomaly in this theory, however, is that the symbol for Memphina contains Dalamud. If the moons are the symbol of whatever power is inherent in Memphina, whatever Memphina actually is... And the Allagans built Dalamud, so clearly they know that its an artificial satellite and not a proper moon. It would fit better if Dalamud pre-dated the Allagans, but we know that it contains their defense system and dragon-leashing tech. Among other things. If the Memphina symbol as it appears in-game now dates back to The Allagan Civilization, I have no answer for why it includes Dalamud. Occam's razor would seem to indicate that either the symbol was altered by later generations to reflect the change in the apparent lunar situation, or that Dalamud as a solar energy collecting space ship prison was not a story idea at the time that the symbols of the gods were created. I'm going to go with the latter, but with the former as the best in-universe explanation to justify changes made by the re-jigged dev team under Yoshi-P.
Thoughts?