well those people are just impatient jerks i have been in that place more times than i can count and have no issue with waiting for people to watch cut scenes.
Here's the problem you are right, and the people that say the new player demanding that seven others stop playing while they watch cutscenes is a narcissist are also correct. No one is right here, no one is wrong, except for Square-Enix for not seeing this when planing the story so that major cutscenes happen in dungeons when they should never happen that way. I've played mmo's for 10 years now, that this would happen is obvious to anyone that has played mmo's for any length of time.
Yes they can. They would simply lose the roulette bonus. Only thing they care about is the bonus true, but they can certainly PF prae/cm and many many people did form premades back when DL was the grind to be.
Yes, back when DL was what was needed. Now, without the roulette bonus it's not actually worth doing. That's the point I was making, and they can't Roulette it as a group.
You get 100 Myth doing the Main Scenario Roulette. 80 of that Myth is the Roulette Bonus. 20 Myth is not worth doing those normally for most people.
So one could say the bonus incentive to help players with main scenario ques is the root of people's impatience with new players running it. Rather a catch 22.Yes, back when DL was what was needed. Now, without the roulette bonus it's not actually worth doing. That's the point I was making, and they can't Roulette it as a group.
You get 100 Myth doing the Main Scenario Roulette. 80 of that Myth is the Roulette Bonus. 20 Myth is not worth doing those normally for most people.
If time is an issue, then it's very simple to not bother wasting it on people who are interested in taking their own, or who want to watch the cutscenes while they're in the dungeon in question.Considering the new players likely wouldn't finish these quests in a timely manner without people queuing for main scenario roulette, I don't think it's ridiculous to ask them to not waste everyone's time, particularly when cutscenes are able to be viewed elsewhere at their leisure.
Main Scenario roulette is extremely far from the most time-efficient way to accumulate tomes (Even before roulette it has NEVER been the most efficient means, and yet people were speed running it as though it were). What do veterans honestly care about newbies clearing content anyway? All this talk about time and money and being a paying customer and junk really leads me to believe that the people who queue for this junk really don't care about whether the newcomer clears or not, as long as they get their meager tome reward at the end.
Last edited by RygaenYuui; 06-21-2014 at 01:39 PM.
Maybe SE was just counting on the player base to be different than other gaming communities. Maybe they thought we evolved to the point where the players who experience things the first time is just as important as the players who have already, and create a sense of community where we help and lift others, and enjoy the fact others are enjoying the game.Here's the problem you are right, and the people that say the new player demanding that seven others stop playing while they watch cutscenes is a narcissist are also correct. No one is right here, no one is wrong, except for Square-Enix for not seeing this when planing the story so that major cutscenes happen in dungeons when they should never happen that way. I've played mmo's for 10 years now, that this would happen is obvious to anyone that has played mmo's for any length of time.
Kumbaya
And here's the problem. If you don't give a large enough reward for people to do it, they won't do it and new players will be waiting a long time to get it done. But if you do make it a good reward, you will NEVER be rid of the type that wants to rush everyone else, new or not. It just won't happen, our society is horribly immature in regards to things like this.
Behaviorally modern humans emerged 50,000 years ago. We haven't changed since, if they thought we evolved to some kind of utopia, that's even worse.Maybe SE was just counting on the player base to be different than other gaming communities. Maybe they thought we evolved to the point where the players who experience things the first time is just as important as the players who have already, and create a sense of community where we help and lift others, and enjoy the fact others are enjoying the game.
Kumbaya
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