Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22
  1. #11
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Saving a Firestarter proc to run there (Sprint pre-cast), AM back to a healer I set as number 2 in the party menu.
    (0)

  2. #12
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Hmm, I start dropping 10-20 DPS once allagan field comes into play. I'm still not very comfortable with most of the turns and I've been more focused on not causing a wipe rather than pushing dps because my group has done this more times than I do and I'd feel horrible if I alone keep screwing up the mechanics (which I already am). I guess I just have to get more confident on when and where to move so I dont drop the dps ball. Unlike fights like titan and leviathan, I dont know the tower timings ingrained yet and have to react after it comes. Are the tower pop ups based on avatar health percentage?

    I wish I can practice coil alone.
    (0)

  3. #13
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    The highest dps i've ever done in T8 was with a spell speed build, double flaring the dreadnaughts no matter what, and using mana pots for the extra flares opposed to int pots.
    (0)

  4. #14
    Player
    silvio's Avatar
    Join Date
    Feb 2014
    Posts
    8
    Character
    Silvio Fine
    World
    Famfrit
    Main Class
    Thaumaturge Lv 50
    depends on your group, but an extra flare (from double flaring) on the avatar shouldnt make or break the fight. i prefer single targeting the dread and single flaring with swiftcast convert.

    as blm, i start off the fight in the dreadnaught tower and AM over to the rest of the party after i get languishing. have AM macro'ed to a healer who isn't pushing towers with you. you can choose to start off with raging strikes and use only an x-pot on the first dread. raging should be back up by the time second dread comes out. personally, i use raging on first dread and x-pot on second, but either is fine. i wouldnt waste a potion cd on a mega-ether. that extra flare isn't needed and an x-pot does a lot more dps. if you have time for three flares on the dread, it's dying too slow.
    (0)

  5. #15
    Player
    silvio's Avatar
    Join Date
    Feb 2014
    Posts
    8
    Character
    Silvio Fine
    World
    Famfrit
    Main Class
    Thaumaturge Lv 50
    after some practice you'll know when the dread is about to pop, so you should adjust your rotation accordingly. for me, i hit quelling right before the dread pops, then i throw a virus on it and give the tank an eye. this "delay" gives the tank enough time to get aggro. for dps and healers, it's imperative that you let the tank get some aggro before going off. you don't want to turn it around and cleave the group.

    as a blm you should also be one of the mine eaters. use manaward to mitigate the damage and have a designated area you cover. you'll need to set up a priority system with your group. same for binds.

    anyway, there's not that much movement involved if you can use procs/swiftcast as you push towers/eat mines and AM back to the group. good luck on clearing!
    (0)

  6. #16
    Player
    Goggs's Avatar
    Join Date
    Jun 2014
    Posts
    2
    Character
    Goggs Almighty
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    I have been doing T8 with a two tank setup so there is more onus on all dps to be on point
    So I start the fight with raging. Then time to make sure you have at least enough mana to cast min 2x fire + flair on dread.
    Pop pot and quelling on dread spawn. Then hit with fire x2, or x3 if you have no procs, double flair after that and
    it should be dead or almost dead at the time of second flair.
    Second dread you wanna be at full mana and pretty much casting F3 on the avatar as dread spawns.
    Then raging+ quelling, the fire till almost oom, SC flair and you should be good.
    As a note, I almost always cast flair on the avatar just in case the dreads die too fast.
    Treat the third dread like the first and the fourth like the second. Just watch them melt.
    (0)

  7. #17
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by silvio View Post
    depends on your group, but an extra flare (from double flaring) on the avatar shouldnt make or break the fight. i prefer single targeting the dread and single flaring with swiftcast convert.

    as blm, i start off the fight in the dreadnaught tower and AM over to the rest of the party after i get languishing. have AM macro'ed to a healer who isn't pushing towers with you. you can choose to start off with raging strikes and use only an x-pot on the first dread. raging should be back up by the time second dread comes out. personally, i use raging on first dread and x-pot on second, but either is fine. i wouldnt waste a potion cd on a mega-ether. that extra flare isn't needed and an x-pot does a lot more dps. if you have time for three flares on the dread, it's dying too slow.
    I was using HQ x-pots of int for a long time before I was mega-ethers. Doing an extra flare just comes out to more dps than the x-pot of int.

    The x-pot is going to get you roughly an extra 100-110 damage every fire cast, and you are gonna get roughly 5 casts off during the duration. Even with the best crits and a firestarter proc, this comes out to roughly +900 extra damage.

    An additional flare is going to hit for, at the very least, 1300 damage. If you prioritize these extra flares during the dreadnaught phase, thats +2600 damage minimum.
    (0)

  8. #18
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by NyneAlexander View Post
    I was using HQ x-pots of int for a long time before I was mega-ethers. Doing an extra flare just comes out to more dps than the x-pot of int.

    The x-pot is going to get you roughly an extra 100-110 damage every fire cast, and you are gonna get roughly 5 casts off during the duration. Even with the best crits and a firestarter proc, this comes out to roughly +900 extra damage.

    An additional flare is going to hit for, at the very least, 1300 damage. If you prioritize these extra flares during the dreadnaught phase, thats +2600 damage minimum.
    That is true, but in terms of "DPS" you also have to consider that extra DPS from an X-Pot is additional DPS over the time spent.

    But with the extra Flare you have to cast it as an additional spell, i.e. more time taken.
    (0)

  9. #19
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by scarebearz View Post
    That is true, but in terms of "DPS" you also have to consider that extra DPS from an X-Pot is additional DPS over the time spent.

    But with the extra Flare you have to cast it as an additional spell, i.e. more time taken.
    Even if you have to hardcast both flares, it still comes out to higher dps overall than an x pot would using single target fire 1 on the dreadnaught. The extra time taken seems to be negated by the fact that flare hits both targets.

    All I know is my dps was considerably higher by prioritizing double flares on the dreads than it was by burning x-int into my fire chain.
    (0)

  10. #20
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by NyneAlexander View Post
    Even if you have to hardcast both flares, it still comes out to higher dps overall than an x pot would using single target fire 1 on the dreadnaught. The extra time taken seems to be negated by the fact that flare hits both targets.

    All I know is my dps was considerably higher by prioritizing double flares on the dreads than it was by burning x-int into my fire chain.
    With 2 or more targets I agree that the MP pot is probably better for an extra Flare.

    Curious what would actually be better "DPS" for single target though. I.e. using the MP pot like a Convert to continue your rotation after ending a rotation with SC- Flare. (Kinda off topic a bit :P)
    (1)
    Last edited by scarebearz; 06-21-2014 at 02:07 AM.

Page 2 of 3 FirstFirst 1 2 3 LastLast