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  1. #1
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    I'm eagerly awaiting your result to Repair a 0 durability Jade Hora with your propose system. That PUG better pay half a mil gil for that repair or you will just tell him to GTFO, lol. Hint: I've processed over 200 Raw Jade and I've gotten about 20 pieces of Jadeite, and with your proposal you will need to use 4 Jadeite to repair that 0 Durability Jade Hora. The other day someone running around with a Jade Hora to repair with a tag of 100k and I still tell him I wouldn't bother to repair his...
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  2. #2
    Quote Originally Posted by MariyaShidou View Post
    I'm eagerly awaiting your result to Repair a 0 durability Jade Hora with your propose system. That PUG better pay half a mil gil for that repair or you will just tell him to GTFO, lol. Hint: I've processed over 200 Raw Jade and I've gotten about 20 pieces of Jadeite, and with your proposal you will need to use 4 Jadeite to repair that 0 Durability Jade Hora. The other day someone running around with a Jade Hora to repair with a tag of 100k and I still tell him I wouldn't bother to repair his...
    Never said it was perfect. XD

    To me, however, that seems like it is more a problem with having an item that requires a an HQ to do even the most basic repair. OR it is an issue with having little control over HQ output. As it is so random right now, I find that I do just as well with Rapid synth HQs as I do with Bold synth HQs.

    If that were addressed, it might be less of a problem.

    Also, if jade hora were a superior item as opposed to just being the base item everyone uses at that level, it would make sense. In my eyes, it seems perfectly reasonable to have higher quality equipment cost more, but you are right; in this case it would be detrimental. I will, however, point out that with the lower durability drain a system like what I proposed wouldn't necessarily cost any more via repair NPC (assuming of course, it was balanced so that pricing in the new system was over all comparable to current pricing.)

    Any suggestions on what might work better? Because as it is, the repair system truly does seem totally pointless to me, and obviously as a crafter, I like the idea in theory.
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