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  1. #81
    Player
    weeble's Avatar
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    Mar 2011
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    Character
    Titan Arum
    World
    Balmung
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    Goldsmith Lv 50
    mmo's new name should be aol chat cause it's all they are when they make them for casuals and solo play. to go from ffxi to what they plan for this one is a cop out. but at least solo and casual mmo's die out quick these days so we can all laugh when servers shut down on them. just like all planned obsolescence, i think american mmo's are just made to make the quick buck and die out and move onto the next one.
    (2)

  2. #82
    Player
    thenewzero's Avatar
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    May 2011
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    50
    Character
    Tyren Arkon
    World
    Faerie
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Wynn View Post
    First of all, people can't get into abyssea until they are level 30, not 1. Second, you have to find people willing to allow you to leech for 45 levels in order to do what you are describing. No easy feat. I say 45 because by then you are high enough level to realistically contribute in abyssea for the rest of the way to cap.

    The non-abyssea portions of XI are still alive and well, available to anyone who wants to still enjoy that content. There are plenty of people out there who will regularly group in abyssea and then turn around and complain that abyssea ruined the game. In my mind, they are nothing more than hypocrites. They are actively making the choice to not enjoy the pre-abyssea content.

    If SE switches gears and caps abyssea at 75 people will still complain about abyssea ruining XI. Why? Because the status quo has been impacted by abyssea's mere introduction. Their status as "elite" players was negatively impacted by their level no longer being the highest, their gear no longer being the "best." They resent the idea that they spent years getting to a certain point or getting such and such item and now someone can come to the game and be on even keel with them in a couple months. Said players would have rather seen XI spiral into a stale oblivion and stasis than see anything change because they were on the top and wanted to stay there. This issue isn't about the game. It never was. It is about ego, entitlement, and elitism.
    Thank you for summing up *exactly* how I feel about those that complain Abyssea 'ruined' XI. It's definitely thrown some of the game balance for a loop, but XI was never *ever* even remotely balanced, so that's not a huge impact. All it's really done is shifted the majority of playtime from being spent leveling to much more time being spent actually participating in game content. I love that I can actually do things like Dynamis or Salvage or Assaults or Missions with my friends now, instead of waiting a year for them to get to level cap.

    @OP: I'm very torn on whether it's a good idea for them to aim for a wide audience. While I don't think they should make XI-2, that 'wider audience' is an incredibly fickle beast when it comes to new games. They're all ready to jump ship at the first sign of a new game, but they always end up going back to WoW after a month. So while I would like for FFXIV to capture that wider audience, so SE can have more money to invest into a better XIV experience, I just don't think they can do it. Many have tried before, and many will try again. While I think WoW is on it's way to becoming a niche game just because it's age is really starting to show, I think games like Star Wars: The Old Republic or Guild Wars 2 will be the ones to sweep in to take over that wider audience. Well, this is all from a US perspective. I'm not sure how it would be with EU, and I assume the game will do fairly well in JP.
    (0)

  3. #83
    Player
    Balbanes's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Nikelz View Post
    So everyones supporting the casuals and saying xiv will be for the soloers and casuals and all the "hardcores" and "elitests" need to step back. Being a competitive natured player, can someone give me an example of a game that will satisfy my "hardcore" tendencies because all I see is a negative attitude towards those of us who are looking for an experience that requires us to step up our game.
    Nobody is saying that at all. At least not SE, and not in my OP. The game's solo play is being optimized, but Yoshida has said that the game will suit everyone's needs. One thing at a time though.
    (0)

  4. #84
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
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    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Wynn View Post

    If SE switches gears and caps abyssea at 75 people will still complain about abyssea ruining XI. Why? Because the status quo has been impacted by abyssea's mere introduction. Their status as "elite" players was negatively impacted by their level no longer being the highest, their gear no longer being the "best." They resent the idea that they spent years getting to a certain point or getting such and such item and now someone can come to the game and be on even keel with them in a couple months. Said players would have rather seen XI spiral into a stale oblivion and stasis than see anything change because they were on the top and wanted to stay there. This issue isn't about the game. It never was. It is about ego, entitlement, and elitism.
    Damn Wynn, layin' it down for all to see. I nominate this post for the Hall of Fame of FFXIV board posts.
    (1)

  5. #85
    Player
    Neptune's Avatar
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    Mar 2011
    Location
    Gridania
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    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Joe_Cool View Post
    I'm sorry but this really isn't true. Let's take CoP for example. I'd like to say that CoP was my favorite expansion in FFXI (and other games) and really enjoyed it. There was difficulty in beating that expansion and the feeling of accomplishment and comrade-ship that went along with it was priceless. Now look at it, level-cap is gone along with any kind of "yay, Raja's ring=mine" feeling too.

    But it just doesnt stop at CoP. Much of the other content (expansions, NM's, quests, etc.) has been greatly affected too. Since you can pwn/solo your way through so much of it now and solo NM's that you normally couldn't solo before. Even Whitegate and Besieged is deserted now too (everyone is at port jeuno instead).

    There are some good things about Abyssea, but they should have limited the effectiveness of that place. Examples:
    *You have to be level 70+ to enter
    *The great armor, etc. has a latent effect that goes with it to where it ONLY TAKES AFFECT in Abyssea.

    Just things like that.

    I haven't really played FFXI much since last year. Mainly because I've been playing FFXIV since launch, but also because FFXI has become a different game. But, there are people out there that do like FFXI better post-Abyssea. And I admit that there are some enjoyable things with Abyssea. So, to each their own I guess.

    I don't mind FFXIV being casual as long as it has hardcore aspects to it as well. Meaning that some of the best things/items take time, effort, etc. to acquire.
    They did the right thing by nerfing the game through Abyssea. The challenging content was only as good as the amount of people that had yet to complete it. FFXI's new player growth stalled out.. I'd say.. before TOAU hit. When I started playing FFXI for real in 2007, there were just a few handfuls of people scattered around the 2000 or so people on the server that were doing CoP missions every week. And most weeks there were 0 new players on the server. It is impossible for a few newcomers to go through all that challenging group content solo.. so their (feeble) decision was to raise the level cap so almost anyone could take on challenges of the game solo or duo. They lacked the expertise to figure out how to fix their situation because Tanaka is not what I would call a resourceful man. So they decided to raise all player's capability levels as an easy fix. Make no mistake, they saw the game as dying. Instead of revitalizing it, they did what presumably is all they could think of. Without this change though.. the game would be shut down after player populations dwindled and the prospects for starting fresh grew more and more harsh.
    (0)

  6. #86
    Player

    Join Date
    Mar 2011
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    Florida
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    Quote Originally Posted by Onidemon View Post
    FFXIV is being re-made to get the players currently playing WOW and other mmos or not playing mmos at all. They aim at reaching a wider audiance and hope of eventually getting a player base similar to what WOW has.
    WoW is starting to slowly lose its customer base. Rift grabbed some of those people. SWTOR will probably get a lot more since it is pretty much a blatant rip off of WoW gameplay wise. Chasing after a game that it at its peak is probably no good right now.

    If FF is going to be designed to content with the up and comers, then it needs to do the things that they are doing, but better, or it needs to offer gamers something that they want and none of those other games satisfy.
    (0)
    No one expects the miquote inquisition!!!

  7. #87
    Player
    Zanfire's Avatar
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    Mar 2011
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    Ul'dah
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    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Wasnt the "lets go for the wide audience" the thing that lost them tons of players (aside from the game being a disaster in the first place). The "wider audience" for the most part got their first taste, hated it, and moved onto other games....the first impression with any non-fan is fleeting.

    What seems to be left are FFXI fans and the people who love FF or for some reason actually like the game...which isnt much. If anything they should be just trying to salvage the fans they have left, instead of going for the broad stroke, which they for the most part already lost. The PS3 might be the only re-taste the wide spread might get, but i have a feeling it wont work out...theres just too much to do (and im seriously doubting it will all get done before they have to shove out the PS3 version) and when you compare that to what will likely be out by then (SWTOR/Tera/GW2...ect) im gonna say its going to be slim pickings.

    But hey, theres always the next MMO they are working on right?
    (0)

  8. #88
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    Mar 2011
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    Let me rephrase it again,

    The OLD FFXI is attractive. It's Japanese style, graphic + gameplay. It had its player base, mostly Japanese as well as some English/European player worldwide, it had its' glory time, then it faded, it's ok.

    The FFXIV fail at first, it had it's chance, but Yoshi-P fixs it by imitating some FFXI style, but mostly WOW style, hoping to get more player to jump.

    I feel sorry to tell the fact that wow/blizzard player will never come, so is Korean game player, Chinese game player, Console game player... etc.

    FFXIV has no unique style in my mind now, how can it be attractive? Solely by the old memeory of FFXI?

    Yoshi-P never understand that, he just trying to sell as much copy as he can, like ps3 release, or china release, to cover the net loss, then FFXIV will soon be replaced in a year or 2, by SE itself.
    (2)

  9. #89
    Player
    SniperRifle's Avatar
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    Mar 2011
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    639
    Character
    Sniper Rifle
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Zanfire View Post
    Wasnt the "lets go for the wide audience" the thing that lost them tons of players (aside from the game being a disaster in the first place). The "wider audience" for the most part got their first taste, hated it, and moved onto other games....the first impression with any non-fan is fleeting.
    No, the game being crap is what lost them players. This game should have zero audience atm... But the die hard fans are still here. "Wider audience" actually entails "wider audience". Millions of Japanese, French, German, and American players all co-existing in the same game and still having a very fun time regardless of whether they play 1 hour a week solo, or 18 hours a day with a group of 20+ friends.

    A gaming company can aim for this. However, it doesn't mean they will succeed. I'm not arguing SE won't succeed either. I think if anyone can make this happen, during this generation of MMOs, it would be Yoshi P.
    (0)

  10. #90
    Player
    zaviermhigo's Avatar
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    Mar 2011
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    Uldah
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    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    If you read this thread you can totally tell how players feel through likes lol.


    btw i'd like to know if the drops in dungeons are gonna be like the other half ass drop system we have now. Because I know i barely trust 8 people in this game. Its the same sh*t from xi "i have a level 2 archer let me take this gear cause I'm gonna level it" even though there's a rank 50 archer standing right next to him. This "random drop" to person makes it worse, because its up to them to pass the loot to a person who deserves/needs it.
    (0)
    Last edited by zaviermhigo; 07-09-2011 at 03:10 PM.

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