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  1. #51
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Joeking View Post
    DC Universe Online.
    Haven't really looked into it, but from I've heard, DCUO is not much better than XIV.

    Still, there's far less options for console MMOs than for PC. Porting to PS3 will likely be the only thing that keeps the game alive.
    (0)

  2. #52
    Player
    Join Date
    Jun 2011
    Posts
    710
    Quote Originally Posted by Balbanes View Post
    And by you/us I mean both consummate XI vets as well as the staunch "old-school-ways" XIV supporter.

    Yoshida is not remaking FFXIV for us on the boards here. The game is not going to be made into XI 2.0 nor is it going to be the base XIV -- only with more content. And this is a good thing.

    No doubt after Yoshida took over from the failed launch and replaced Tanaka, he must have begun to analyze why the game was so unpopular; glaring technical shortcomings notwithstanding. Many people chimed in on the player polls, and continue to do so now with the forums. However, a lot of people here don't seem to want to accept that his plan is for the bigger picture, not just for those of us who stuck around.

    The current, small playerbase will not save XIV, no matter how happy it's made. Remaking XIV in XI's shadow will not save this game. Sticking to Tanaka's vision will not save this game. The only way to save this game is to make it marketable to as many people as possible. How do we know this? Well, besides the obvious fact that more subs = more profits = more successful, Yoshida has already announced changes made to appeal to a wider playerbase.
    * Auto-attack
    * Enmity gauge
    * Instanced dungeons & Raids
    * More solo friendly

    That's not to say that we're going to be overlooked. Yoshida's vision includes gameplay for all styles. But ultimately, he is looking at the bigger picture, and that is more people playing. On a huge scale.

    Oh, and they are, of course, working as fast as they can. However, they're not going to make the major mistake the previous administration did and rush it out the door. It will take time. So to all of you who are threatining to leave if 1.18 doesn't meet up with your exacting standards, or because we're getting auto-attack or an enmity gauge, sorry... you're not part of the bigger picture. Deal with it.


    I will say this though to all you guys chomping at the bit. Take a few steps back for a while. Play other games until all these battle changes are hammered out. Check up on the game every now and then, and give the devs some good, constructive feedback. You'd be amazed how much easier it is to follow XIV's progress from a distance, rather than going crazy waiting every day.
    I can agree with the idea that FFXIV should not be tailored to archaic FFXI players and the too-forgiving FFXIV players, but I honestly don't think autoattack and quest hubs will save this game. Not one bit.
    (1)

  3. #53
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by MeowyWowie View Post
    Haven't really looked into it, but from I've heard, DCUO is not much better than XIV.

    Still, there's far less options for console MMOs than for PC. Porting to PS3 will likely be the only thing that keeps the game alive.
    If by better you mean released with actual content that's fun compared to FFXIV then YES, that's true. But if you mean better as in world, character customization, aesthetics, and story? Then no, it's really quite okay and sub par in some respects. Another example of an MMO that didn't listen to their beta testers is what DCUO is, it could have been so much better given a bit more time in the oven.
    (1)

  4. #54
    Player
    Joe_Cool's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Jojo Cool
    World
    Hyperion
    Main Class
    Conjurer Lv 15
    Quote Originally Posted by Wynn View Post
    The non-abyssea portions of XI are still alive and well, available to anyone who wants to still enjoy that content.
    I'm sorry but this really isn't true. Let's take CoP for example. I'd like to say that CoP was my favorite expansion in FFXI (and other games) and really enjoyed it. There was difficulty in beating that expansion and the feeling of accomplishment and comrade-ship that went along with it was priceless. Now look at it, level-cap is gone along with any kind of "yay, Raja's ring=mine" feeling too.

    But it just doesnt stop at CoP. Much of the other content (expansions, NM's, quests, etc.) has been greatly affected too. Since you can pwn/solo your way through so much of it now and solo NM's that you normally couldn't solo before. Even Whitegate and Besieged is deserted now too (everyone is at port jeuno instead).

    There are some good things about Abyssea, but they should have limited the effectiveness of that place. Examples:
    *You have to be level 70+ to enter
    *The great armor, etc. has a latent effect that goes with it to where it ONLY TAKES AFFECT in Abyssea.

    Just things like that.

    I haven't really played FFXI much since last year. Mainly because I've been playing FFXIV since launch, but also because FFXI has become a different game. But, there are people out there that do like FFXI better post-Abyssea. And I admit that there are some enjoyable things with Abyssea. So, to each their own I guess.

    I don't mind FFXIV being casual as long as it has hardcore aspects to it as well. Meaning that some of the best things/items take time, effort, etc. to acquire.
    (1)

  5. #55
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by Seraphite View Post
    OP is rank 7 and therefore wrong.
    I usually ignore such obvious trolls, but wth.

    Your point is 100% invalid, and would still be 100% invalid even if I weren't linking to my mule (which I am). Next time try coming up with something intelligent before you try to debate with the grown-ups.
    (0)

  6. #56
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    The four bullet points don't really support your central point, but I must say I agree with you and I'm glad to see your post. This is the truth, disappointing as it may be to some. And it is for the better of the game as a whole.
    (0)

  7. #57
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Balbanes View Post
    And by you/us I mean both consummate XI vets as well as the staunch "old-school-ways" XIV supporter.

    Yoshida is not remaking FFXIV for us on the boards here. The game is not going to be made into XI 2.0 nor is it going to be the base XIV -- only with more content. And this is a good thing.

    No doubt after Yoshida took over from the failed launch and replaced Tanaka, he must have begun to analyze why the game was so unpopular; glaring technical shortcomings notwithstanding. Many people chimed in on the player polls, and continue to do so now with the forums. However, a lot of people here don't seem to want to accept that his plan is for the bigger picture, not just for those of us who stuck around.

    The current, small playerbase will not save XIV, no matter how happy it's made. Remaking XIV in XI's shadow will not save this game. Sticking to Tanaka's vision will not save this game. The only way to save this game is to make it marketable to as many people as possible. How do we know this? Well, besides the obvious fact that more subs = more profits = more successful, Yoshida has already announced changes made to appeal to a wider playerbase.
    * Auto-attack
    * Enmity gauge
    * Instanced dungeons & Raids
    * More solo friendly

    That's not to say that we're going to be overlooked. Yoshida's vision includes gameplay for all styles. But ultimately, he is looking at the bigger picture, and that is more people playing. On a huge scale.

    Oh, and they are, of course, working as fast as they can. However, they're not going to make the major mistake the previous administration did and rush it out the door. It will take time. So to all of you who are threatining to leave if 1.18 doesn't meet up with your exacting standards, or because we're getting auto-attack or an enmity gauge, sorry... you're not part of the bigger picture. Deal with it.


    I will say this though to all you guys chomping at the bit. Take a few steps back for a while. Play other games until all these battle changes are hammered out. Check up on the game every now and then, and give the devs some good, constructive feedback. You'd be amazed how much easier it is to follow XIV's progress from a distance, rather than going crazy waiting every day.

    Dont forget they are also going to be focusing ALOT on party based exp and battles to be the main source of exp now. So its going to be a combo of solo and party friendliness.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  8. #58
    Player
    Captaindownsyndrome's Avatar
    Join Date
    Mar 2011
    Posts
    398
    Character
    Fate Raines
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by giftforce View Post
    I can agree with the idea that FFXIV should not be tailored to archaic FFXI players and the too-forgiving FFXIV players, but I honestly don't think autoattack and quest hubs will save this game. Not one bit.
    oh whose are little doomsayer you are, yes you are
    (1)

  9. #59
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    oh whose are little doomsayer you are, yes you are
    Is that English?
    (1)

  10. #60
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    While this may be my first post on the forums, I may be able to give some insight into what the FFXI player base was hoping for with FFXIV.

    First some background. I really enjoyed FFXI, but could not accomplish some of the things I wanted to due to time constraints(CoP for example), and later due to a career change and move I had a hard time doing much outside of leveling BST or random farming. And eventually that, plus my linkshell dissolving during one of my longer breaks from the game led me to stop playing. I have looked at going back to FFXI due to loving the community and game world in general, but with hearing that Abyssea made most of the leveling take place in 1 zone kept me from coming back. I also picked up FFXIV close to when it first came out.

    What I was expecting coming into FFXIV, was an underlying basic system at least as polished and functioning as FFXI's, and a rich and diverse world. As to the basic system, on of my biggest gripes was how the basic user interface worked. I never had an issue with the combat system, I could see it could use a few tweaks but the game was still new. The world looked to be rich and diverse at first, but once realized most of what happened involved going to the guild to pick up some random quests was all there was outside of the main story, the game got old really fast.

    The biggest things I was looking forward to or hoping for were a similar community to that of FFXI's, that the game would be slightly more friendly to those without large chunks of continuous time to play, and how the character system was going to work. The community FFXI had is a major factor of what kept me playing FFXI even when it was rather rough at times for me to progress, and compare that to WoW's community which is what primarily drove me away from it. The time thing is rather obvious, as everyone that played FFXI knows that unless you played certain classes it was common to have at least an hour wait before getting a group made or an invite to a group, let alone travel time to where ever it was. Though at least once you got rolling it, it was a different story. And for me, it always seemed that I'd get my groups shortly after I make it out to the middle of nowhere to farm. The character system because it looked to allow a descent amount of customization.

    I was not expecting the game to be a clone of FFXI, nor was I expecting it to feel so unpolished at release, especially when they did not have to re-invent the wheel on simple things like the user interface. The game really felt like it was still somewhere between an Alpha and a Beta phase.

    I am going to be giving FFXIV another try to see how its changed, hopefully for the better. Was looking to see if was still in the free state, and it seems it is. I really hope the future of the game ends up being a good one, and closer to the style of FFXI than that of WoW. As I would rather have a slightly harder game, than one that hands out most stuff on a silver platter. As I really miss the feeling of accomplishment that came along with certain aspects through out FFXI and haven't found that feeling much in any other MMO yet.
    (3)

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