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  1. #11
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nicobo View Post
    I think this action (buff) should affect the enemy (like foe), so everyone in the party will have the benefit.
    That would be nice, not sure if devs have code in place for FC buffs affecting enemies or how hard would it be to write.
    (0)

  2. #12
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Zirael_Foxfire View Post
    Easing of old content for new/casual players ...
    I support the idea. And apparently echo should have improved.
    I don't understand why some people will concern something like "oh you echo win T5, you cant alive in T6"
    Should I concern oh you i100 win WP, you cant alive in BF. ^^?
    (0)

  3. #13
    Player
    RhazeCain's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Rhaze Cain
    World
    Behemoth
    Main Class
    Marauder Lv 60
    If I can generalize a little... or maybe a lot:

    Think about 2 groups of players: One is the very involved players. They have the time to practice over and over, voice chat with key points called before they happen, battle videos to analyze, decent game rigs, and band together to make steady groups. Other group is the new/casual crowd. They have the bare minimum to play the game, and little or none of the above.

    The content that satisfies the one group won't work for the other. They're too far apart. It seems like SE is taking the approach where old content for the top players becomes new content for casuals (ref. Echo and other nerfs). The topic here is just suggesting different details for that - further nerf essentially. Sliding certain things lower down the difficulty spectrum.

    It isn't a totally bad idea I don't think, but who's to say we need more content shifted from the mid-tier to the casual camp? There isn't a goal distribution like X% of this, Y% of that which I've ever heard. Maybe it's already exactly the way it should be.

    As a side topic, the relic weapon quest seems to be made very casual-friendly. Only thing you need is a lot of time. Have played other games where this sort of thing was a much bigger player, and that was bad.
    (0)

  4. #14
    Player
    Grym's Avatar
    Join Date
    Sep 2012
    Posts
    31
    Character
    Grym Shadowheart
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nicobo View Post
    Should I concern oh you i100 win WP, you cant alive in BF. ^^?
    Except those people CAN do WP in ilvl55, ilvl100 just made it easier.

    So the correct comparison would be if they can down T5 without Echo anyway, they can make it easier with the Echo buff.

    If group cannot get through WP/AK in ilvl 55/60 then yeah I won't be surprised they cannot do Pharo.
    (1)

  5. #15
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Grym View Post
    ..So the correct comparison would be if they can down T5 without Echo anyway, they can make it easier with the Echo buff..
    It's a good statement. Thanks for the idea.

    Anyway I just want more players can access cob2 regardless they can win or not,
    IMO old content was old just nerf it as it doesn't worth the same difficulity as before due to increasment of iLV (the loot was nerfed passively).
    (0)

  6. #16
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nicobo View Post
    IMO old content was old just nerf it as it doesn't worth the same difficulity as before due to increasment of iLV (the loot was nerfed passively).
    Same difficulty? What? You have 15% more HP, 15% more damage, 15% more healing with the increased item level. How is that the same difficulty? If you're decked out in i90 and i100 gears and still can't beat turn 5, the problem is your execution.
    Should SE present you with a "I win" button for everything in-game but the latest content so you can create a character, click, click, click and be at Second Coil? If that happens, why do you even care about SCOB when you can wait 6 months and click the same button to go to Third Coil?
    (0)
    Last edited by Lemon8or; 06-21-2014 at 12:36 AM.

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