Results -9 to 0 of 105

Threaded View

  1. #11
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Kiara View Post
    Hi Gardes,

    Definitely agree. Back in 1.0, many of us actually suggested systems like what you said, and as noted, Garuda 1.0 dropped Vortex Items that after you collected X# of them you trade it in for a Weapon of your choosing.

    I think there's room for *both* systems, for sanity and catering to both extremes:

    * Keep the Rarity / Super Low Drop Rate for that "Winning the Lottery!" feel and grinders.

    * And, add a Token System for each Win, with a balanced/fair # of Tokens needed to trade in for that same Rare Item.

    This way, you can grind and hopefully see it drop (traditional), or you know that eventually, maybe after 50 Wins (50 Tokens), you will get that item as well.

    This satisfies players who enjoy making incremental progress towards a larger goal, instead of relying on pure blind Luck / RNG only.

    There's no harm in this, and it's baffling Yoshi P and the Dev Team don't consider it. This should help make FF XIV a more enjoyable game overall.
    I just want to point out that, let's say you do need 50 wins to obtain a mirror, and all 8 players are a static. It doesn't seem... odd to you that all 8 players can expect an upgrade after an exact number of wins? I mean, it's essentially an optional upgrade in general (meaning it's along the lines of wanting aesthetic goods in that it is not mandatory to progress). It wouldn't feel weird to anyone if they were to implement this system in general? Or are you folks just being selective about this perspective and considering that goods such as primal mounts should not be part of this expectation system? Or perhaps gear in general, as a string of bad luck is possible for coil weapons, I'd say they would probably wish that you could expect such a thing after X kills. I'd say that kind of cheapens your efforts and the reward itself once you can plan it out. It really seems like the worst thing to happen to the MMORPG genre is expectations on a mathematical timeline.
    (0)
    Last edited by Welsper59; 06-19-2014 at 09:09 AM.