Quote Originally Posted by Gardes View Post
Make players get a broken mirror piece every time they win a levi ex fight. Collect 20-30 of them and bring them to someone (gerolt?) to fix it and turn it back into a whole mirror piece. Take it to rowena's lackeys like usual. Back in 1.x, players can defeat garuda 10 times to get an item every time to exchange it for a garuda weapon of their choosing.

Grant players an atma affinity every time they finish a fate and not get atma. Effect keeps stacking until they zone out or get an atma. After 30 or so fates, players will have 15% chance of getting an atma in that zone. If they are unlucky they can keep going and keep doing fates to increase the drop rate even higher.

But yea, mounts kinda dont need to be tweaked (I dont have them btw).
Hi Gardes,

Definitely agree. Back in 1.0, many of us actually suggested systems like what you said, and as noted, Garuda 1.0 dropped Vortex Items that after you collected X# of them you trade it in for a Weapon of your choosing.

I think there's room for *both* systems, for sanity and catering to both extremes:

* Keep the Rarity / Super Low Drop Rate for that "Winning the Lottery!" feel and grinders.

* And, add a Token System for each Win, with a balanced/fair # of Tokens needed to trade in for that same Rare Item.

This way, you can grind and hopefully see it drop (traditional), or you know that eventually, maybe after 50 Wins (50 Tokens), you will get that item as well.

This satisfies players who enjoy making incremental progress towards a larger goal, instead of relying on pure blind Luck / RNG only.

There's no harm in this, and it's baffling Yoshi P and the Dev Team don't consider it. This should help make FF XIV a more enjoyable game overall.