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  1. #5
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Clavaat View Post
    I don't think they should touch this. Your FC has nearly the max amount of members, so it's no wonder you have so many points, but for many smaller FC's, mine included, we are always struggling for points. The average amount of members I see just walking around town ~30, but that's not all online, all the time. It includes people's alts and such as well.

    The only benefit I can think of to having more big uses for FC Points would be motivation to increase activity, which, admittedly would be a good thing. However, it's a very fine line between what would be too much, which would limit players, and what would be acceptable.
    I'm inclined to agree with the above post, most free companies only get a steady enough increase to put up 1-2 buffs at a time daily. And that's with a smaller number of members.

    The sample size for FC points is too sparse to dedicate items purchases to FC points.



    The /vast/ majority of FC's according to the lodestone most Free Companies seem to be floating in and around 10-100 members maximum, and that's not even the people who are actually online.
    To introduce a system where lets say;

    "Golden Chocobo Statue" is 500,000 FC points.
    "Putrid Pink Carpet" is 24,000 FC points
    "Cid Garlond in a maid outfit serving piña coladas" is Priceless

    (THESE NUMBERS ARE AN EXAMPLE, DON'T QUOTE ME SERIOUSLY ON THESE)



    For the vast majority of Free Companies, it would be a constant and very slow grind to even achieve a small basis of items. On the flip side, the larger FCs would simply demolish through the rewards in an instant, simply for having more members.


    There's no way to easily balance this, without someone getting it all in one go, and the rest getting nothing without a long-term grind, which I can easily see the development team going "Yeah, no" for.
    (11)
    Last edited by Shioban; 06-18-2014 at 10:56 PM.