And nearly 4 expansions after "Resilience" was introduced, they were still unable to tune the stat to be fair and balanced.I read a discussion in japanese forum where they request to remove morale, maybe DEV's think about it.
Morale is a stupid stats ofc, but morale is the reward from to pvp match and your price.
Wow had the same discuss.
Without morale, a pve player could do the same as a full pvp player so, why may we spent time playing pvp if you play pve and get the similar gear? skills? Now, we have got the same and just 4 points to get an upgrade.
There's a difference between rewarding gear better suited for PvP (Read as: Different stat weights) and rewarding gear that is -required- for PvP.
Wow is unbalanced because blizzard want that. The resillience and pvp have a problem because pvp and pve abilities are the same. If you change one of them, affect both playstyle.
Resilience was unbalanced because they balanced the game around PvE first, and then PvP. Some skills became too powerful with updates. Resilience originally did not reduce player damage taken, or damage over time. It reduced only the damage received by critical hits, and the chance to be critically hit. It had to be adjusted to reduce damage from damage over time effects at a later season.
Morale is fine, and needs to be a part of PvP. If it's such a big problem, the amount of Morale on gear could be reduced slightly.
French GM confirme no morale in frontline content !!! And maybe ilvl sync will up from 80 to 90.
Last edited by Pibz; 06-18-2014 at 09:15 PM. Reason: Fixed typo and made it obvious..
That simply isn't true for every piece of gear, so stop pretending it is.
Take any body gear for tanks; what would you rather wear, the Coil/Mythology/Soldiery/CT sets with Parry/Accuracy that people likely already have, or the Heavy Wolfram body which has Skill Speed and Determination by default, and can be melded with Critical Hit Rate?
Dragoon can wear a Wolfram body with Skill Speed, Determination and Critical Hit Rate, or they can were the various other PvE gear which don't have all three.
stop lying, it is embarrassing.
here is the pve ilvl 90 caster gear
caster hat
caster chest
caster arm
caster belt
caster pants
caster feet
only ONE gear has acc. now i know this may not apply to all of the pve ilvl 90 gear, but for casters, ilvl 90 pve gear is better pvp, even when its penta meld
1. I am not lying roflThat simply isn't true for every piece of gear, so stop pretending it is.
Take any body gear for tanks; what would you rather wear, the Coil/Mythology/Soldiery/CT sets with Parry/Accuracy that people likely already have, or the Heavy Wolfram body which has Skill Speed and Determination by default, and can be melded with Critical Hit Rate?
Dragoon can wear a Wolfram body with Skill Speed, Determination and Critical Hit Rate, or they can were the various other PvE gear which don't have all three.
2. Is there anything prohibiting people from even getting crafted sets?
3. And most important, so you could meld the 3rd offensive stat and maybe piety into that or some other silly crap like parry(ROFL to both) or again accuracy, how would that be an advantage vs the i90+ pvp gear pentamelded? Please elaborate.
Also since when do all pve dungeon/tome gear have the same stats(like parry and accuracy for tanks)? In case you didn't know there are tanks who are actually going for i100+ offensive sets as opposed to maximizing parry. But that's besides the point.
As of important note, what i said was what advantage does i90 crafted stuff have over pvp gear, which i typoed (wrote "of" instead "of" over, should be pretty easy to spot but oh well), not what advantage does i90 crafted pve gear has over i90 tome gear that's obvious -.-.
Oh and as a final note please tell me, how having maybe +30 or something on a secondary stat is better than having +300 morale AND the +30 on a secondary stat as well and how it is even close to being the same advantage.
They said "Hey we are making it so people can't do double the damage due to gear difference" and you are arguing that doesn't make sense because you can still hit for +100(as an example it's probably not even close to that) with crafted stuff.. such fair points, such logic.
Because hey, if they are removing my ridiculous advantage (temporarily at best probably), let's just throw a tantrum and say that all gear customization should be remove too..
Last edited by Pibz; 06-18-2014 at 09:17 PM.
Thanks for, once again, displaying that you've not read a single thing I've said when it comes to Morale.
If the difference in Morale is no different than the difference of a (removed) AP stats boost, why are you against such a Morale change but for AP?
As for i90 PvP Melds, there is an obvious advantage to melding a set of gear solely for a boost, and melding a set of gear to cover up for Morale and for a boost.
Last edited by Nalien; 06-18-2014 at 09:21 PM.
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