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  1. #11
    Player
    Iriadysa's Avatar
    Join Date
    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gormogon View Post
    It's also a fact that is does happen. People do stream and others do record their gameplay and upload it. This http://youtu.be/OUVdRFGracY?t=30s does happen to player. I don't know why you act like it's some made up excuse. Especially when a fight like Titan has WotL and Landslide go off constantly throughout the fight which only increases the chances of that happening to players even though they can react yet it doesn't register.

    Putting up with that kinda bs with any 1 shot mechanic is pretty frustrating for players because it's not their lack of skill that's in question but having to deal with latency issues.
    Who would've thought that if your connection has high latency it would be harder to move away from danger. Who would've thought that given too high latency it would become impossible.

    I'm starting to suspect many of the people that complain about "lag" don't understand the physical reason of the phenomenon. I could sit down right now and record a video of me having lag and dying to mechanics when it looks like I'm outside, because that's exactly how the game reacts when your connection is poor. All I need to do is turn on a torrent, get in the game and off we go!

    The whole point is you shouldn't expect to have a good time playing online if you have a poor connection.

    Quote Originally Posted by Gormogon View Post

    Yet as far as the fights in FFXIV I time VoiP is really needed is with Twintania's Twisters since there's no focus target where you can keep track of what Twintania is casting. The rest of the VoIP chat regarding the rotation coming up is mainly there to help players be aware that it's gonna happen within the next few seconds and to move accordingly.
    Holy shit... no wonder you complain so much about this game. Do you really not know about focus target? Do you really think you need VoIP for Twintania?

    All, I repeat absolutely all of my Twintania kills have been with PF pugs and not a single time have I bothered to even ask if they had VoIP. Done it as SCH, MNK and WAR. All of which are of equal difficulty.

    Quote Originally Posted by Kuwagami View Post
    Rather than that, if you have a pool of attacks, like :
    - strong unavoidable hit on tank *3
    - room medium AoE *2
    - one shot mechanic *1
    - hard hitting AoE *2

    and if the boss picks randomly 4 attacks from the pool then repeat, you'll have a fight overall more fun, and while better groups can win every mechanics, less skilled groups can hope to have an easier time on that phase. (more fun because it wouldn't be always the same fight)
    Skipping the rest of the stuff that, honestly, interest me very little, I want to bring this into the light. If fights were to be legitimately hard in the sense that the abilities used by the monster would be truly hard to deal with, your proposal would make for exponentially harder fights. Your little bit there about "less skilled groups hoping to have an easier time" is really wishful thinking.

    I'm having a hard time understanding how you cannot see that having a fixed rotation is one of the reasons why the fights in this game are so easy. Everything is predictable. If you know how to react, you don't need to memorize. If you suck at reacting, you can memorize.

    If you suck at both, perhaps play a turn based game instead.
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    Last edited by Iriadysa; 06-17-2014 at 09:14 AM.