Man, I really hope they don't cut back on anima. I -- and I think the vast majority of players -- enjoy the "battle/crafting/gathering" parts of the game much more than the "traveling to the place where I can battle/craft/gather" parts of the game. If I want a marathon simulator, I'll stick to QWOP.
With current anima regen rates, you can travel to two camps for leves, and then back to your home city. That's all your anima for the day. That leaves no anima for travel to a third camp for leves, NMs, other cities to check the market wards, side quests, job quests, or main storyline quests. (Was it the rank 34 quest that requires you to go from Uldah to Gridania through Thanalan/Coerthas to Mor Dhona, then back through Thanalan/Coerthas to Gridania, and back to Uldah? Ugh.) If you actually play the game with any regularity, it's not nearly enough.
And now we're going to have to travel to different cities for different leves, travel to different quest hubs for quests, travel to different areas for dungeons, etc. If they're going to start forcing us to spread throughout the world, then they need to increase the ability to travel quickly.
You folks are free to set and follow whatever restrictions you want. If you don't like teleporting, then you should enjoy the journey. But I can assure you that restricting anima is not going to increase my enjoyment of the game. And considering how many people I know who already complain about the lack of anima, I have a feeling most people actually playing the game feel the same way.