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  1. #91
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Man, I really hope they don't cut back on anima. I -- and I think the vast majority of players -- enjoy the "battle/crafting/gathering" parts of the game much more than the "traveling to the place where I can battle/craft/gather" parts of the game. If I want a marathon simulator, I'll stick to QWOP.

    With current anima regen rates, you can travel to two camps for leves, and then back to your home city. That's all your anima for the day. That leaves no anima for travel to a third camp for leves, NMs, other cities to check the market wards, side quests, job quests, or main storyline quests. (Was it the rank 34 quest that requires you to go from Uldah to Gridania through Thanalan/Coerthas to Mor Dhona, then back through Thanalan/Coerthas to Gridania, and back to Uldah? Ugh.) If you actually play the game with any regularity, it's not nearly enough.

    And now we're going to have to travel to different cities for different leves, travel to different quest hubs for quests, travel to different areas for dungeons, etc. If they're going to start forcing us to spread throughout the world, then they need to increase the ability to travel quickly.

    You folks are free to set and follow whatever restrictions you want. If you don't like teleporting, then you should enjoy the journey. But I can assure you that restricting anima is not going to increase my enjoyment of the game. And considering how many people I know who already complain about the lack of anima, I have a feeling most people actually playing the game feel the same way.
    (3)

  2. #92
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    Quote Originally Posted by Rinsui View Post
    Like, because you're playing a mage class?
    So please make Chocobos Lancer-only, because they are the most knightish of all classes.
    And of course airships unusable by Roegadyn (weight restrictions).
    lol nice.

    If traveling by Chocobo is like just riding one in other FF titles where your in control, then I choose Chocobo
    (2)
    'United we stand, Divided they fall'

  3. #93
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Morticous View Post
    I think they should make the game so that you have 1% fail rate on crafting.. so i dont have to waste mass amounts of time leveling up to craft.. and gathering should be fast as hell... i should be able to teleport to the mountain.. so i can just gather in 2 seconds and not waste any time.. oh and fighting mobs.. the game should detect if im super good and just auto kill the mob for me so i don't have to waste my time killing it. Also.. i should just have 999999999999 health and MP so I don't ever have to worry about dieing again. Matter of fact.. i would like a GM to be on instant call any time i cant figure something out on my own.. so he can do it for me.. wouldn't want to waste time figuring things out, traveling, killing mobs and playing a game, that would be pointless. Its almost like your asking me to.. Adventure or something :/ who would do that? I just want to headshot mobs and get my name at the top of a list for having everything done the fastest like people on Call of Duty! FAST ACTION KILLING! BAM! Mountain Dew and SNiping newbz! anything in between is just too much for me!!!!!!!!
    I know, right? CoD would be a much more popular game if you had to run for 45 minutes before you could use your gun. FFXIV should totally not let players get right into the action, or else it will end up a pile of fail, just like CoD.

    In fact, why is SE spending all this time developing more content? The game had all the content it needed at release. I mean, we can already run laps from one side of Eorzea to the other. And that's what real adventure is all about, right? Running? Dodging mobs? Look out for that cliff wall! Excitement!
    Quote Originally Posted by Morticous View Post
    You know what Crica your right so I've quoted my earlier post and now im adding in.... AND GIVE ME 999999 ANIMA THAT NEVER GOES AWAY SO I CAN TRAVEL ANYWHERE I WANT WITHIN SECONDS SO IM NOT LIMITED TO TRAVEL... And after you give me 999999 anima can you please think of a way for the game to read my mind so i don't have to bother using a controler anymore? picking my destination takes to long... IM LIMITED ON TIME!!!!!!!!!!!
    Jeez, dude. Take a breath. Stop shouting. I can hear that vein in your forehead throbbing through the screen.

    We get it. You don't like teleporting (and you think caps lock and exclamation points are effective arguments). But how does it hurt your enjoyment of the game if other people teleport? Why do you want to take away my ability to teleport?
    (4)

  4. #94
    Player
    Huh's Avatar
    Join Date
    Jul 2011
    Posts
    46
    Character
    Notorious Monster
    World
    Sargatanas
    Main Class
    Fisher Lv 50
    I'd like to see teleporting be limited to special locations. (Like at an aetheryte or save points, etc.)

    I don't care if these teleporting points are virtually everywhere, by not allowing me to teleport depending on where I am it will actually give my location in the world a sense of importance.

    The way anima is set up I could fall into a pit of fiery oblivion doom and just be able to safely port out back to Ul'dah. <--This presents no danger and no challenge.
    (1)

  5. #95
    Player
    Venat's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    980
    Character
    Isaac Ven
    World
    Hyperion
    Main Class
    Thaumaturge Lv 90
    Make it so you cant teleport there it you never been there before. Having someone teleporting to a area you never walked to.

    Its just better to have player or players heading to a Aeth just to unlock teleporting access to that location. It can be a hassle sometimes when trying to make a group but its gives everyone something to do.
    (3)

  6. #96
    Player
    Leonesaurus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    369
    Character
    Jerbird Leone
    World
    Excalibur
    Main Class
    Lancer Lv 70
    I'm sorry, and I mean no disrespect to anyone's thoughts or feelings towards something in the game, but asking them or even suggesting on here to take away teleportation is.... (and saying this very nicely) not a very wise thing to bring up.

    Having any player, of any class, being able to teleport to locations is one of the best improvements this game has made since FF XI. The only flaw to it is that there are no other options what so ever for modes of travel (at the moment), which leaves players hating on the anima cost for travel, which is perfectly understandable.

    With Chocobos it shouldn't be a mandatory mode of travel, it should be your choice if you want to enjoy the bird ride and the scenery. Accessing areas with high levels of aggro safely on your mounts back. With Airship you can enjoy the skies and the land below. If anything should change with the teleportation system, it should make anima costs much cheaper, earn anima back faster, and returns zero (like they mentioned).

    But for players who don't play as much or are in a rush, teleportation for every player is an excellent idea and should be commended. Please don't give them any bad ideas... Especially when we're finally about to make some serious progress on improving this game for the masses. >___<;
    (3)
    Last edited by Leonesaurus; 07-08-2011 at 07:39 PM.

  7. #97
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Seif View Post
    Anima seems like a system that was made for the devs to bug-test the game but it was left in because it was the easy way out.
    There is lore behind the anima unlike ffxi where most of the crystals were part of a larger crystal, they are using an aether wave system similar to ff7 live stream. Due to aether causing stress on the body, you can't costently travel. Anima is the fail safe. Not everything on the promo sight was left out >.>

    Aether is part of our world unlike inb ffxi. And use in various ways.
    (1)

  8. #98
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Venat View Post
    Make it so you cant teleport there it you never been there before. Having someone teleporting to a area you never walked to.

    Its just better to have player or players heading to a Aeth just to unlock teleporting access to that location. It can be a hassle sometimes when trying to make a group but its gives everyone something to do.
    nah keep it as is.

    I can safely bet no one here really did play ffxi pre out post warping. If you did you wouldn't be crying over a good thing.

    before out post warping it was time consuming to get from place to play and get everyone teleport crystals. staging point were no picnic either. Befor all the updates you had to get the staging points in a part just because of the risk.
    I was a pain in the but to get anywhere. And forming parties was pretty nasty at times. Say they took it out or heavily restricted it and then parting became the way to go. Does anyone here seriously wanna walk to a party? taking a good 15 min. Or longer?
    (1)

  9. #99
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Anima has to go once we get propper travel methods. Or at least must be reduced to emergencies only. The world already feels small enough, even without. Not to mention the absence of adventure.
    (6)

  10. #100
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Huh View Post
    I'd like to see teleporting be limited to special locations. (Like at an aetheryte or save points, etc.)

    I don't care if these teleporting points are virtually everywhere, by not allowing me to teleport depending on where I am it will actually give my location in the world a sense of importance.

    The way anima is set up I could fall into a pit of fiery oblivion doom and just be able to safely port out back to Ul'dah. <--This presents no danger and no challenge.
    And in most cases falling in a fire pit of doom instantly kills you. Big deal. Death is nothing more then an annoyence.
    You guys come up with the stupidest stuff sometimes.
    (1)

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