Any particular reason they can't just equalize everyones Morale as well, and not make it feel like earning the Morale gear was a total waste of time?
And the varying stats/improved skills from Rank/AP differences.
Equalizing everyone's morale is no different from no morale.
And that second one about the skill, that might make a difference, but I wouldn't expect it to make too big of a difference. That's assuming Yoshi-P and his devs also doesn't reset those to skill lv 1 for everybody.
Well, if he doesn't, the difference could effectively be;Equalizing everyone's morale is no different from no morale.
And that second one about the skill, that might make a difference, but I wouldn't expect it to make too big of a difference. That's assuming Yoshi-P and his devs also doesn't reset those to skill lv 1 for everybody.
I have Rank-not1, so I spend AP on reducing cooldowns for long Frontlines matches.
You have Rank1, so have no AP to reduce cooldowns with.
I use my skills every 3 minutes instead of 5. I'd assume that's a very clear advantage, if Frontlines goes on for longer than 3 minutes one person effectively gets to use their PvP skills twice instead of once. To me that seems fairly unbalanced. If the match goes on long enough for both of us to use the skills, but not long enough for me to get a third in... Well, I got to use it 2 minutes in advance of you. With that difference you could be dead by the time your cooldown comes along....
Also, on Morale. Equalizing Morale means I can wear Morale gear without feeling like its a complete waste, I imagine that's a fairly big difference for some people.
Last edited by Nalien; 06-17-2014 at 05:46 AM.
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