New infos came, it will be very unlikely to have the great octopus in that opera room
Seems to be an other guy :
![]()
meh![]()



New infos came, it will be very unlikely to have the great octopus in that opera room
Seems to be an other guy :
![]()
meh![]()



*pulls out a small party popper for having a correct guess*
Yay I finally beat the system! XD



I'll see if I can find the quotes where they said it was going to be open world, where anyone could just go in at any time and fight, etc. and post it here later.
I come from MMOs where PvP is pretty much the norm. So much so that 72 players isn't even half of what would normally show up for a fight... for just one side of a battle. In one game, I was involved in a territory fight that had probably around 500 players on the field at its peak. Before you shout 'PS3 limitations!' however, this was back in 2004-2005. In this same game, 300-400 people, usually in two alliances, would duke it out for hours just for the right to fight world-spawn raid bosses. Anyway, PvP doesn't always need set objectives; sometimes just the threat of PvP is exciting in its own right. Take PvP servers in WoW, for instance; going to enemy controlled areas was exciting because you had to watch your back. It actually made the 'war' feel more real than non-PvP servers because you couldn't just ignore it if you weren't in the mood; you entered an enemy territory, you might have to defend yourself.You can be disappointed all you like, what on Earth did you think it should be like? What's the point of a 30 minute skirmish? If you want an all out brawl then you need them to be 5-15 minutes long, if you want longer PvP then you need objectives. Have you never seen PvP in other games? PvP always needs objectives, although most of the time people go for the maps that are mindless brawls.
Ultimately, the level of ganking and greifing in the mass-PvP games I used to play sorta soured it for me. It doesn't have to perfectly follow that setup, though; there are tons of ways an open-PvP zone could work (even with added objectives and timed skirmishes in said zone); we're just not going to get anything like it here. Oh well.
Last edited by TheRogueX; 06-16-2014 at 09:54 PM. Reason: /1000char


there for you:
from there: http://massively.joystiq.com/2013/02...d-mobile-apps/Hoping for more open-world stuff? You'll be slightly disappointed. Yoshida and the other developers don't feel that open-world ganking fits the feel of FFXIV, so there will not be free-for-all rules in general.
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