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  1. #11
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    I don't blame the Healer. I've been in duties where I've waited as long as I could to heal the tank to allow the tank to but up sufficient enmity and then I cast one cure one and rip hate straight off him. It's not fun having every mob turn in your direction. I've cure tanked Tam-Tara with just cure and medica spam as a WHM but it's not possible in the later dungeons where one cure doesn't heal you close to full. I levelled my first char/spec as a gld/pld and it was hell trying to keep aoe enmity even with flash in the beginning before the enmity boost. I'm in the process of levelling up a warrior and I'm only 40k away from 35 and it's so much easier using overpower - and flash - to save on TP.

    The main issue is I have with gladiators and paladins. It's a simple class but if you don't do the combo you can't keep hate from a cure. For AoE it's mainly the lack of flash at all and I've noticed a growing trend of people to sue riot blade, yes riot blade instead of savage blade. Sure mana stays full but you get no additional enmity. Funny thing is they are usually the same tanks who don't even use flash! I got sick of teaching almost every tank how to play so now I just kick. If you're not smart enough to read the tooltips you have no business tanking.

    I have to say an odd thing happened once. It was Stone Vigil and this paladin was terrible with enmity, yip no flash and riot blade. I was felling generous and told him what to do. he kept hate perfectly, single target and AoE. he even positioned things, pulled out of the way. he was close to the perfect tank in a few minutes of explanation. he even got a complement from me and that's rare. Sadly he's been the only one.

    Don't get me started on the ilevel 90 monk who didn't position or know what their dots where. Yip we wiped due to enrage at last boss until the duty timer expired in Haukke heroic. Me a ilevel 50 something bard did more damage than them.
    (3)

  2. #12
    Player
    Nekodar's Avatar
    Join Date
    Feb 2013
    Location
    Ul'dah
    Posts
    2,104
    Character
    Nyaano Nohea
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    So you had 4 minutes and 30 seconds left when you got to boss, but chose to spend 3 minutes of that time talking before charging in...

    And because of that you think 90 minutes is too little?

    If the tank don't know what he's supposed to do by the time he gets to Brayflox Hard, there's no way that he actually levelled there on his own.
    At best I would have told him to start with Sastasha Seagrot and learn to tank, and left, rather than stick around and help someone that likely paid RMT to get where he was.
    (1)

  3. #13
    Player
    TheMax1087's Avatar
    Join Date
    Jan 2014
    Posts
    223
    Character
    Maximillion Xameht
    World
    Leviathan
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Nekodar View Post
    Snip
    He's talking a about normal brayflox...
    (1)

  4. #14
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Nekodar View Post
    If the tank don't know what he's supposed to do by the time he gets to Brayflox Hard, {...}
    Brayflox normal. Early 30's.

    I was thinking maybe there's a way to manage the timer like old racing games (Rad Racer) or Arcade etc,
    Could it work if beating a boss gives you an extra 10 minutes?
    It would avoid the AFK issue, while allowing a party that works their way through a dungeon, slowly, but successfully, a little more time.
    (4)
    Last edited by NefarioCall; 06-15-2014 at 07:14 AM.
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  5. #15
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Short of making the time unlimited, there is probably no point to which it will ever be "enough"

    90 minutes is already frankly way too much time.
    (1)

  6. #16
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    I've been in the same situation as the OP countless times. I'm a healer, and usually I'm patient and help them learn. But at some point it does wear on you having to teach 3/4 tanks how to tank, all the way at like level 46 (it was Stone Vigil, I remember teaching so many tanks how to do their combos there). Its the same issue I have trying to down Ex Primals. I have no problem teaching newbies, but when I need to down it for my weekly, or when I join a group that claims its a farming group and everyone has beaten it before, we shouldn't have 4+ deaths to dashes in Levi Ex before the second phase.
    (1)

  7. #17
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Fynlar View Post
    90 minutes is already frankly way too much time.
    Not if your entire group is learning an encounter. The first dungeon I hit the timer was Sunken Temple. If you loose a player you can also hit the timer while waiting. Maybe ok for tank/healer but not so good for damage dealers. A timer on level, therefore levelling, dungeons is unrealistic for some of the harder ones. Not every new player is an MMO veteran.
    (0)

  8. #18
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    The time limit is a condition for failure. Did you really expect to play a game where you can't lose? My god must your life be boring.
    (1)

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