Bad example. They didn't need to touch the difficulty of the NMs at all. It only took about 4~6 people on any of them (without THM solo) before the 15 > 8 max patch, and now you can trio all of them with a tank, DD, and a healer in a reasonable amount of time.Because most of the "content" that can be added require the "battle" changes to be made first? And that new armor, gear, etc. may come from battle related content as well.
Let's take those high teir NM's for example. Remember how many party members were initially able to fight against them? And then some of the "battle" changes turned the max party members to 8 instead of 15. Guess what? They had to re-do the stats to the NM's, amount of mobs that pop with Dodore, etc. So my guess is that it'll save alot of time in the long run and we'll get more updates/content faster if they mainly focus on getting battle changes and such done first instead of putting things in before and then having to re-do them all over again when something is changed via battle.
It may not be the best example but it IS an example of how things are re-done to accomodate changes to "battle" related content.
Keep in mind that there were also groups fighting the NM's that weren't rank 50. Maybe they were 40 are so.
And also, with 15 people, you could kill the NM faster and have much more pops in the giving time frame that they pop in. A group of 3 might would kill it 1 time within the pop window whereas 15 people could kill it 5 times within that same pop window.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

