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  1. #31
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Fynlar View Post
    This right here is a big con, and is the reason why you don't tank it in the middle.

    With the dragon to the side of the arena, there is an (unspoken) priority established with regard to the killing order of the skeletons: you kill the ones closer to the dragon first, since the ones farther away have more time to be killed. Any DPS that knows how the fight works generally knows to handle the skeletons this way without having to be told.

    With all the skeletons at equal distance, no such priority exists, which makes the process sloppier.
    How hard is it to :

    A) pick the adds on the line they pop and take them at the end of said line

    B) spread dps so that they are all killed at the same time, more or less

    C) kill a low-health add with 40% movement debuff


    By tanking it north, you also lose the dps from healers, as you are screwing the entire party : skellies start to walk in the poison and your healers have to deal with it
    But I could understand if basic communication and basic understanding of a fight were top-end skills.

    Melees get screwed pretty hard on this fight no matter what you do. Other than the final phase, it's rare for them to actually spend much time attacking the boss at all. Yet, they don't really have much else better to do than chase after the skeletons, because otherwise the boss gets killed too quickly.
    Actually, melees have their gape-closing skill up every time a new add come, so they can come back fairly quick if the dragon is tanked middle. but it supposes not being brain-dead
    (0)

  2. #32
    Player
    Lyrinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,524
    Character
    M'kael Jin
    World
    Tonberry
    Main Class
    Conjurer Lv 3
    Quote Originally Posted by ThirdChild_ZKI View Post
    Actually no, tanking it in the center is idiot-proof. Here's what NEEDS to happen:

    Snip
    Guaranteeing that no one will be standing behind MT/in front of the boss and doubling the amount of distance skeletons have to travel is about as idiot-proof as you can get on that fight.
    (0)

  3. #33
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Lyrinn View Post
    Guaranteeing that no one will be standing behind MT/in front of the boss and doubling the amount of distance skeletons have to travel is about as idiot-proof as you can get on that fight.

    Guaranteeing that all the skeletons never walk in the poison may be your best idea in this fights.

    Also, I doubt anyone standing behind the MT in front of the boss at this point of the game wouldn't do it intentionally to troll the 23 others. Last time I checked, you could votekick such people.
    (0)

  4. #34
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lyrinn View Post
    Guaranteeing that no one will be standing behind MT/in front of the boss and doubling the amount of distance skeletons have to travel is about as idiot-proof as you can get on that fight.
    Thing is, if handled properly, you don't NEED the distance. Plenty of times, overzealous or unknowing DPS have dropped a skeleton on the very first square in any direction. What do you do? You bring down a wall of DPS on that one and drop him first. It's not like they're particularly fast anyways.

    Again, the key is handling things properly, which is a simple matter of knowing what to do, and if you have those who don't know, teaching them. Really, it's that simple.
    (0)

  5. #35
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    You tank north because it takes longer for skeletons to get there. Tanks job is to make the party survive, by being the boss or using strat. The strat there is if some dps are slow, the skeletons being further away can stop the wipe. Since most people spirit bond in ct it's pretty reasonable
    (1)

  6. #36
    Player Killabye's Avatar
    Join Date
    Jan 2014
    Location
    la noscea
    Posts
    158
    Character
    Killabye Strife
    World
    Exodus
    Main Class
    Armorer Lv 50
    Teach them? Yeah like you go anywhere in game and people are willing teachers. No you don't teach them or talk strat, you take it north and force the win. No typing, no whining, you're the tank. Do it your way. You take it north you win 100% of the time, you tank middle the raids gonna blame you for the wipe when you wipe 30% of the time.
    (2)

  7. #37
    Player
    Coth_X's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    90% of my bone dragon wins were center. A few were to the side and it never made sense to do it that way since you are either placing the skeles too far away(wastes time) or you are more or less placing them the same distance away as if it was in the center(so tank it in the center?)

    I was there for a wipe or 2 in the center, but it was because of PS4 and alot of people were in weaker gear and our dps numbers were severely lacking and the other tanks were being dumb. So it wouldn't have mattered which way we did it in that one cause the tanks weren't dragging the skeles and people started dropping as we tried to explain how everything should go.
    (0)

  8. #38
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Another member of Primal Data Center here, just saying that from the time CT was released, until sometime in the last week, 100% of the Bone Dragon fights I'd been in were north-tanked. I only stopped by here because I was curious if there was a community wide change in strategy that I'd missed out on. Seems like Primal just does it different for the most part. We also tank KB north 90+% of the time, when the obviously superior tanking position for him is pointed right at the west wall, so all the IG's can be tanked in place (yes, I realize we only move the first one if we keep KB north)
    (0)

  9. #39
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Killabye View Post
    Teach them? Yeah like you go anywhere in game and people are willing teachers. No you don't teach them or talk strat, you take it north and force the win. No typing, no whining, you're the tank. Do it your way. You take it north you win 100% of the time, you tank middle the raids gonna blame you for the wipe when you wipe 30% of the time.
    The problem with that strategy is that it's really ONLY good for the tank. Melee DPS gets screwed, and it really just makes more work for everyone, especially healers. And I said it before; the skeletons are NOT fast at all. The only way they become fast is if they're in close proximity to each other. Now: Under the central strategy, assuming your other tanks/DPS ensures there's only one skeleton at the end of each path, they will never be close enough to gain speed from each other. However! Should you take it north, and assuming the skeletons are still drawn away in the same manner, now you've created a conical path for them to take as they're going to move straight for the dragon. Sure, given how slow they are, the party would have to be REALLY bad or lack some serious DPS to allow them to get that close, but again. . . why is the room designed the way it is?

    CT is NOT hard. And it's not always the tank's fault. In fact, it's rarely the tank's fault for any wipes unless they simply are not good at tanking or severely undergeared, which is near-impossible. The wheel (irony due to the room shape) does not need to be reinvented just to try and make things "idiot-proof". It's already pretty simplified as is.
    (0)
    Last edited by ThirdChild_ZKI; 06-17-2014 at 12:29 PM.

  10. #40
    Player
    Coth_X's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Coth Ex
    World
    Goblin
    Main Class
    Marauder Lv 50
    Yeah primal server's logic is kinda dumb though.

    Really big central platform that a lot of people can stand on and spread themselves out so they can see themselves. Lets tank it on the small platform to the north guys!
    (2)

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