guess you haven't realized we are in a state of change and even if it goes in, it could just as quickly go out and we all will make our opinion heard in order to do our part in having it changed.I am sorry you feel so strongly against the feature.
Thankfully, it will be implemented. Without question, it is for the better of this game. There is nothing you or anyone else can do about it. After reading through all of these pages, I feel you are the minority and I also feel the points brought up against it go directly opposite to the direction the FFXIV producer/director feels the game should take.
Either deal with it or ... learn to deal with it. No other choice.
Morticous - Senior admin of.... well of nothing. (cool picture here)
I do not have an issue with the feature going out after* we have tested it properly and decided it does not bring anything good to the table. I have an issue with every person shooting down the idea before its even implemented. If it can go down so easily, why the focus of this thread has been the damned feature and not the massive hate overhaul?
The hate overhaul? I'm not understanding what "the hate overhaul" is. I'm only making my statements based on experience, I figured i wouldn't like the levels being shown and the aggro indicator being shown and they've come and I don't so therefore I'm going on my gut instinct in saying i will not like this feature either as I'm sure the lot of us who think like me are as well. We didn't need to be told if we where stealing hate in FFXI, why do we need to be told now? I don't like all the hand holding. There has to be a good balance of mystery and hand holding.. Adding the life bar in for the mobs was a good balanced hand holding addition however all the rest of this is just getting out of hand.I do not have an issue with the feature going out after* we have tested it properly and decided it does not bring anything good to the table. I have an issue with every person shooting down the idea before its even implemented. If it can go down so easily, why the focus of this thread has been the damned feature and not the massive hate overhaul?
Morticous - Senior admin of.... well of nothing. (cool picture here)
I see. A gut feeling.The hate overhaul? I'm not understanding what "the hate overhaul" is. I'm only making my statements based on experience, I figured i wouldn't like the levels being shown and the aggro indicator being shown and they've come and I don't so therefore I'm going on my gut instinct in saying i will not like this feature either as I'm sure the lot of us who think like me are as well. We didn't need to be told if we where stealing hate in FFXI, why do we need to be told now? I don't like all the hand holding. There has to be a good balance of mystery and hand holding.. Adding the life bar in for the mobs was a good balanced hand holding addition however all the rest of this is just getting out of hand.
Well, it all boils down to the implementation of the feature being unstoppable. It is already developed and included in the patch. The only choice you and other players have is to test the feature and come up with ways it can be improved upon, weather those improvements come to the way to engage in fights or what ever. If the feature does not bring anything to the table it will be removed. However, the development team feels this is necessary, even with the angry response of a part of their current playerbase, they will implement it.
I'm not sure if you were joking or not, but, a different server for players just to leave out one single feature? One feature, I might add, that the Lead Battle Planner Akihiko Matsui indicates is necessary for battles from now on? (when ever they are implemented). You are making assumptions all the battles will play out like FFXI. I do not know myself how much new and awesome battle mechanics they can bring to the table, but I do know that without seeing them first I can not say one feature they indicate is necessary will be worthless or not.
its actually three features, Mob level, Aggro indicator and Enmity gauge.I see. A gut feeling.
Well, it all boils down to the implementation of the feature being unstoppable. It is already developed and included in the patch. The only choice you and other players have is to test the feature and come up with ways it can be improved upon, weather those improvements come to the way to engage in fights or what ever. If the feature does not bring anything to the table it will be removed. However, the development team feels this is necessary, even with the angry response of a part of their current playerbase, they will implement it.
I'm not sure if you were joking or not, but, a different server for players just to leave out one single feature? One feature, I might add, that the Lead Battle Planner Akihiko Matsui indicates is necessary for battles from now on? (when ever they are implemented). You are making assumptions all the battles will play out like FFXI. I do not know myself how much new and awesome battle mechanics they can bring to the table, but I do know that without seeing them first I can not say one feature they indicate is necessary will be worthless or not.
I also suggested they let us collect enemy level and aggro info in a beastiary and then populate next to the mob name and quest for the enmity gauge which would be more ideal but its clear you refused to read both parts of that post. Also, both the beastiary and questing for the gauge will bring in more content.. more meaningful things to do instead of killing 12 squirrels for a dodoskin subligar.
Morticous - Senior admin of.... well of nothing. (cool picture here)
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