Should definitely help keep the DPS whining down![]()


Should definitely help keep the DPS whining down![]()
This was always needed to correct the ratio of dps players and tank/healers. Sadly making the parties easier to form, will not mean better loot distribution for dps unless the drops are personal.
So more space for DPS classes.
That good.
Though tanks benefit more from this with no loot comeptition but their roles will be more pressured in return.



One less tank, one less bad attitude =)


It will probably be:
Caster
Bard
Goon
Monk
Tank
Healer
sets for DPS just like CT1.
If the party have a good DPS distribution, you'd at worst have to fight over loot with one other person.
I think the chances of more specific gear (like different for smn and blm, war and pld, sch and whm) are slim to nonexisting.


Nice catch, thanks OP.


Same sentiments. At best UAT avail at 2.3, but the order should be UAT => Oil => Sands to keep some balance in check.Based on various sources (translations from non-official sources) combined with the Q/A thread, UAT, oil and sand will eventually drop from Syrcus Tower at 30% drop rate.
And oil/sand will NOT be in there from 2.3, but will gradually be added over time... Chances are UAT will be there from start sharing loot lockout with the gear that drops in there.
That would allow people to get the Weathered weapons.
My guess is that oil will be next (for accessory upgrades) in 2.35 and sand in 2.38.
My guess is also that it will be an extra chest at the last boss that is shared over the full alliance.
Should be like how Archeon's blade fragment work - bonus chest per alliance at the final boss which shares the same weekly lock out.


Going to be a pain to get the item if they go that route.
Not only 30% drop rate, possibly shared between the three items so the real drop rate for sands may become like 10%, but then also have to fight 23 others for it.
1/24 on winning drop, 3/10 for one of the three to drop, 1/3 for the right one to drop... 1/240 on winning the right drop... Not odds I favor... So I hope it's not like that...


i think thats the point for it to be difficult to aquire, seeing how the alternative to getting it requires you to be at turn 7/8 minimum.Going to be a pain to get the item if they go that route.
Not only 30% drop rate, possibly shared between the three items so the real drop rate for sands may become like 10%, but then also have to fight 23 others for it.
1/24 on winning drop, 3/10 for one of the three to drop, 1/3 for the right one to drop... 1/240 on winning the right drop... Not odds I favor... So I hope it's not like that...



Great news!
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