I think we can all agree: 1.0 sucked because it was unfinished mess released too early. 2.0 sucks after playing it for a week or two when all the glam wears off.
I think we can all agree: 1.0 sucked because it was unfinished mess released too early. 2.0 sucks after playing it for a week or two when all the glam wears off.
Really? Cuz I've been playing it since closed beta phase 2 last year, and have loved it every day, guess the glam just hasn't worn off for me, oh, and the 12 people I've brought from other games I play to play this as well all love it as well. Hmm...
Agree. 1.0 failed because it was an unfinished game.
The more I played 1.23 the more I like it,
I made a lot of friends in 1.x, community was wonderful
Game was hard, but hey that's why both the game & the community were wonderful,
players help each other,adventure together.had good memories.
2.0 was god in the first 2 weeks.
but after that, it's like a single player/ilv/dungeon coop game.
quests are dumbed down, no one wants to talk. no one wants to help each other(because game is so easy)
game is superficial,lonely....
I think 2.0 won't last long if it doesn't change the direction.
because there is no reason to pay a sub for a single player game.
I guess SE had fired some 1.0 developers, hire them back please.
they know how to make a real MMORPG, just need some time.
1.0 failed it's because it was rushed out, not because it's a bad game.
1.0->1.1x->1.23 the game became better & better.
2.0->2.1->2.2->2.25 game is going die,open world sucks big time, WOW formula just won't work
Last edited by WeiShan; 06-13-2014 at 06:41 AM.
SE did the right thing, but they overshot the mark just a little bit. Instead of "FFXI - Lite and Fancy!" we got "WoW Babbys First MMORPG."
1.0 was a flaming pile of poo but all indicators. But on a scale of 1 to ten for "hardcore-ness" if FFXI and 1.23 were 10s, and WoW was a 3, we should have gone to maybe a 5. Instead we're at about 2.5 and it does get rather dull with things being so simplistic.
The game itself is a bit like its own dungeon design. No real freedom of movement, just a series of straight paths with hurdles interspersed on it. A good dungeon (world) is a maze, where navigating and defeating the puzzle (exploring) is just as important as killing the mobs along the way.
From the fields of Planet Ragol and Vanadiel, conquering one new world at a time. Family transcending borders 2000-2014 and on - The Deneb 4 Crew / Knights of Deneb forever!
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