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  1. #31
    Player
    Boon_Pendragon's Avatar
    Join Date
    May 2014
    Posts
    28
    Character
    Boon Pendragon
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    I think existing areas aren't big enough to create that sense of adventure and danger. I think their layout isn't suited for creating such an experience either. The overworld now feels like well-traveled routes between cites, and I'd prefer if they wouldn't try to force adventure and danger onto these areas as it may come off feeling contrived and lazy.

    Perhaps they can take a leaf from X and XIII. While the majority of the areas were straightforward and lacked challenge, The Calm Lands and Gran Pulse were expansive areas with large threatening high-powered monsters.

    They could create an expansive continent similar to The Calm lands and Gran Pulse. A continent with large open areas, subterranean caverns, thick forests, tall peaks... massive and wild. An area designed for high-level players to explore as a group/multiple groups. They could even reference the Veldt (FFVI) and have every single enemy in the game (including some bosses) encounterable in the area.
    (5)

  2. #32
    Player
    Aarik's Avatar
    Join Date
    Apr 2012
    Posts
    111
    Character
    Aarik Lupeine
    World
    Faerie
    Main Class
    Black Mage Lv 70
    Loving all the feedback! Seems I'm not the only one who desires that sense of adventure. As to those who say danger without material reward is worthless; I say look at FFXI as an example. Heck, I say look at REAL LIFE as an example. Beautiful sights are all well and good, but after a while you get used to them; as a matter of fact you get used to them VERY quickly, after which it just becomes background. Danger can and does add quality to an activity/area. If what you said is true, that danger without material reward will never work, then you're saying that many, MANY real-world activities that are very popular, aren't. To point out a few: skydiving, base jumping, bungie-jumping, ANY non-professional sport (as in not paid), volunteer fire-fighters...lots of risk, no material reward. And yet people still do it.
    (4)

  3. #33
    Player
    Deusteele's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Qarin Lor'rissan
    World
    Ultros
    Main Class
    Conjurer Lv 100
    First you have to remember. Forum's by their nature are echo-chambers that tend to promote like-minded support. So be wary of posts agreeing with your topic.

    Second is that putting beef-gate monsters on mandatory leveling paths will do but nothing discourage new gamers from getting into the game due to artificially roadblocking progression. New players are forced to beg for assistance, to merely play the game, as the game grows beyond those area via expansions and general gameplay longevity. So many have answered, "put tomes/loot on these mobs". But this just encourages spawn camping, and all the sundry issues that come with that.

    But now even if the developers were to place tough mobs in the overworld, and put them out of the way, so as not to discourage players from continuing their adventures in Eorzea. What would be the reasoning behind this? Why would a player go to these places intentionally, repeatedly, and meaningfully?

    For Loot?
    For Tomes?
    For Crafting Material?

    Why couldn't they merely place these monsters within an instance and again prevent spawn camping issues?
    (1)
    Last edited by Deusteele; 06-12-2014 at 10:30 AM.

  4. #34
    Player
    KazumaArcend's Avatar
    Join Date
    Jun 2014
    Posts
    17
    Character
    Kazuma Arcend
    World
    Balmung
    Main Class
    Gladiator Lv 70
    How about lettings Atlus help out SE with the difficulty of the game? I'm sure it will make the difference!


    But really, I get the whole easy feel of the game. So far I've not felt in danger once except in North Shroud when I was still pretty low level at the time and the golems slapped my booty into oblivion if I wasn't careful.
    (1)

  5. #35
    Player
    peaches's Avatar
    Join Date
    Aug 2011
    Posts
    384
    Character
    Egwene Al'vere
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    I agree, but that is only part of it. There is no reason to kill ANY monster in this game. There's about 4 different enemies throughout the game that drop somewhat useful materials for crafting. Coming from other games where every monster dropped something different and not just junk items to sell to a vendor. I'm used to killing enemies randomly in other MMOs to level (which isn't an option for leveling in this game) while at the same time obtaining rare crafting recipes, rare-ish weapons you could sell on the market, that sort of thing. Don't make level 50 monsters drop animal skin, a level 1 Leatherworker item, that is absolutely bull.

    Make enemies drop decent amounts of shards/crystals. Make all enemies drop something SOMEWHAT useful, but make sure in every zone there are two or three different sets of enemies that actually drop something pretty useful, where you'll consistently see players out in the world farming

    I know it's not possible yet, but when they drop PS3 support I really, REALLY hope they drop the load times between zones and open up the world a bit more so it doesn't feel so small. Expand that Southern Thanalan, my favourite and IMO the coolest looking zone in the game! That awesome hazy effect made from the heat, the rolling sand hills, love it!

    They need to make a lot of quests repeatable as well I think. You level your first class with quests but after that it's FATEs and dungeons, both of which can be very hard to find a group for. Doing this would allow people to gain some solo exp while in a queue for a dungeon, it would mean there's more people out exploring the world again so 90% of the zones aren't devoid of players.


    All of this will REALLY help this game. As it is I am SO bored of this game already, and I've only been back for a month after taking a break since about December. I log on and do my roulettes, check the duty finder for some Ex Primal fights, maybe try and fail at them for a while if I see them, then log out. My FC is in the process of forming another Second Coil group that I'm hoping to be part of, but hasn't happened in the two weeks or so we've been talking about it. Nobody does Ex Primals anymore. The Party Finder is usually about 90% full of people Atma farming, or doing Brayflox speedruns for Myth, or people looking for members for Coil statics, there are rarely ever people actually looking for groups for Ex Primals anymore because they're all busy with the Atma/Animus/Novus, which doesn't appeal to me.
    (4)

  6. #36
    Player HeroSamson's Avatar
    Join Date
    Oct 2013
    Posts
    1,006
    Character
    Zanon Reeves
    World
    Cactuar
    Main Class
    Gladiator Lv 100
    it is in FFXI this is a dungeon crawler game right now, maybe in the future they might add some adventures.
    (1)

  7. #37
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    The problem with being a virgin is that once it's gone, it's gone. I could log into FFXI right now and not feel that same sense of awe and danger that a did in day 1. In fact by the time I left I was more annoyed with having to use silent oil and prism powder to do anything in the game.

    I will agree that the game needs more balance between server based content and instance based content. Key changes I would like to see are

    1) Add Alliance to open world - key to adding actually hard content like roaming primals and HNM's

    2) Dungeons in the open would that explain the story between normal and HM (what happened between Brayflox and Brayflox HM

    3) Treasure map monsters that require 8 and 18 player parties to complete with high item levels in mind.

    4) New guildleve for end game that could give mytho and such.

    5) Revamping FATE starting at lvl 30 to have challenging mechanics that you would find in instant dungeons.

    6) NM FATE that having vary spawn times and drop rare items be it vanity or something useful. Similar to Atma drops.
    (4)
    Last edited by Dyvid; 06-12-2014 at 11:59 AM.

  8. #38
    Player
    AdamuKun322's Avatar
    Join Date
    Aug 2013
    Posts
    684
    Character
    Sinon Everglade
    World
    Ultros
    Main Class
    Gladiator Lv 80
    Hmm... what if we take Twintania out of Turn 5 and drop her somewhere where she has freedom? Same deal with Caducesus (hate that snake).
    (2)

  9. #39
    Player
    GuiltyBoomerang's Avatar
    Join Date
    Mar 2011
    Posts
    42
    Character
    Estur Leone
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AdamuKun322 View Post
    Hmm... what if we take Twintania out of Turn 5 and drop her somewhere where she has freedom? Same deal with Caducesus (hate that snake).
    That's basically Dodore (before he got seriously underpowered) and Uraeus back in 1.0.

    To be honest, I did enjoy 1.0's overworld that did have monsters out for your blood (if you ventured close enough.) Who doesn't remember smashing Skeleton Soldiers for a +3 Eyepatch? Or having someone pull one of the Pieste NMs to Ul'dah so that it blocked people's way?

    At the same time, ARR's success is due to it implementing mechanics that most MMOs now have - easy areas with some aggressive mobs, quick travel, along with 'harder' things to do for those so inclined. Not that it is relatively established, areas where these rules are flipped on their head would encourage players to further challenge themselves.
    (0)

  10. #40
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Careful what you wish for...

    This team has a tract record of taking in what the FFXI worshipers vent about, releasing something based on what they say, but putting a HORRENDOUS spin on it!
    I'm certain they will release a zone or mobs that is exactly what you're asking for, but with a twist that's unwanted and disliked
    (1)

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