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  1. #11
    Player
    Potatoes's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Sophie Miret-njer
    World
    Sargatanas
    Main Class
    Botanist Lv 80
    honestly the way I see wolves den is nothing more than a beta test (a really long beta test) for frontline. if frontline doesn't knock it out of the park it might be time for another game for pvp because there is absolutely no variation in builds to keep you on your toes and without any strong consumables it's almost impossible for a come back in even matches when your healer is down due to how hard hitting and fast the arena is. and I think that's kind of the issue with the idea of 1v1 in this game, the whole game is so based around relying on your team that I don't think 1v1s would be enjoyable or even viable without doing something like making dots break sleep and bind.

    don't get me wrong, I'd like to see more balance on the 1v1 level but the only way I could see it is if we get more variation in builds through new classes and new cross class skill or through new consumables that would do stuff like remove 2 dots or something like that.
    (0)

  2. #12
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    You'd either have endless SCH v SCH matches or SCH v losing side.
    (0)

  3. #13
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Trying to balance 1v1 in PvP is like trying to balance a queen vs a pawn match in chess. On its own a queen will always beat the pawn (which is why you don't have piece vs piece matches), but in the context of a chess match a single well-placed pawn can take out a queen or checkmate the king. In FFXIV our roles as tank, dps, and healer only make sense within the context of a party such that 1v1 wouldn't even be worthwhile to implement. I'd much rather see SE spend time developing Frontlines and creating new arena maps.
    (2)
    Last edited by Shake0615; 06-09-2014 at 02:47 AM.

  4. #14
    Player
    Epistane's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Epistane Havoc
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    I have played quite a number of games with PvP. And you are taking the term "player v player" too literal there is no difference between player v player or players v players. They are both one in the same, "PvP refers to both. If you want us to be more specific Group PvP then might be a better term. When you refer to PvP that involves only one player against another play then it's usually referred to as "1v1" or a duel.

    And Shake0615 couldn't have said it any better. They implemented group PvP and it still needs some major fixes. Would MUCH rather see them add maps, work on Frontlines, make changes so that queue times/matchmaking/trading problems are solved.

    "How would BARD vs MDR be balanced. More stuns for bard, and most counters/stuns for Bard. For instance, Bard can stun and run for their DPS, but when the MDR breaks free or counters and manages to land a stun on the BARD he'd be able to deal decent damage. Also, if the MDR lands a successful counter he could gain a speed boost which would help him catch the BARD. With these mechanics it would take skill to master counters and proper times to stun/bind/or even silence."

    That's great and all for 1v1 but then this will COMPLETELY destroy 4v4 balance. With a good MRD/PLD a lot of healers even some of the best ones can be instant gibbed within 30 seconds of a match if everything is timed properly. Giving a stun/heavy for a BRD would mean just soloing healers all day. You fix one thing for 1v1 and it will break several things in 4v4.

    TL;DR there is no way to balance 1v1 without destroying group PvP balance, which should be the primary focus. Look at WoW, they've focused too much on balancing 1v1/duels which don't even matter since there is no ladder/rating for it and, and what do you have, constant OP/FOTM group compositions/teams.
    (2)
    Last edited by Epistane; 06-09-2014 at 03:46 AM.

  5. #15
    Player
    StrawHearts's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    12
    Character
    Princess Vivi
    World
    Famfrit
    Main Class
    Archer Lv 50
    These skills would be unique to 1v1 combat. So, you wouldn't be able to use them in team based combat so it would work just fine. Yes, there is a way to balance 1v1 without destroying team based. Do you lack the ability be rationalize things? Just because something is added doesn't mean it has to be available in all aspects of the game. I mean they have PVP gear that can't be used outside of the PVP games, so they can have moves that can't be used outside of 1v1 matches. Thus preserving 4v4 and making way for 1v1 as well.
    (0)

  6. #16
    Player
    StrawHearts's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    12
    Character
    Princess Vivi
    World
    Famfrit
    Main Class
    Archer Lv 50
    To all of the people saying you can't balance 1v1 for god sake's please go play at least 1 game where 1v1 PVP is mainly played. There are plenty it is balance-able there is no queen to pawn ratio unless you make it that way. Until, you've played games where a team PVP was a viable option and the same or another game where 1v1 PVP was a viable option you shouldn't be on this thread, because every argument you have will be one sided. Thus, rendering you incapable of building a solid argument. Like that one guy added, Queen vs Pawn he made his point, but he added to kind of support for his point.
    (0)

  7. #17
    Player
    StrawHearts's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    12
    Character
    Princess Vivi
    World
    Famfrit
    Main Class
    Archer Lv 50
    Continued

    My point is in 1v1 with potion use you eliminate the need for a Healer, you're most likely already a DPS, you're healing yourself at your command essentially making you a tank if you're good enough as well. Oh wait, what if you're a Healer, well it's still the same except you sacrifice some of your DPS for the ability to Heal yourself more whereas if you were a DPS you'd only get 10 pot heals plus skill based heals such as second wind. Oh, well, what if your a tank? Let's see you can already beast through some damage with your high def, or parry, plus you can heal yourself, and when you get ready to attack just go sword oath. OMG it was that simple what was I thinking? Well, not all people are skilled enough to play 1v1 pvp were you basically have to take on the role of an entire party alone, so it is not for you my friend, sorry. Stick to the easy life of only controlling one roll.
    (0)

  8. #18
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by StrawHearts View Post
    To all of the people saying you can't balance 1v1 for god sake's please go play at least 1 game where 1v1 PVP is mainly played. There are plenty it is balance-able there is no queen to pawn ratio unless you make it that way...
    Clearly, this game's PvP was designed and balanced with a specific party composition in mind so the chess analogy still stands. Creating a 1v1 system would be a complete waste of time when there's so much to be done with what they have in place. I, for one, hope that they keep their resources directed at arena and Frontlines.

    By the way, if you want to win people to your cause then I'd suggest you tone it down a bit. You're coming off a bit insulting and that's not a great way to build support in a community.
    (0)

  9. #19
    Player
    StrawHearts's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    12
    Character
    Princess Vivi
    World
    Famfrit
    Main Class
    Archer Lv 50
    Fine. I won't try to make anymore suggestions on how this game can attract new players from a whole other gaming environment. You're all to dense to understand it. You can keep your useless potions, and your Party vs Party combat mode, and I won't make any more suggestions on how to improve this game. I tried being kind and backing up my claims with solutions like no other person who has posted has done, but apparently the FFXIV community doesn't respond well to reason. Oh, and you can keep your animation delay of .50 seconds. It's almost laughable how bad it is.
    (0)

  10. #20
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by StrawHearts View Post
    ....You're all to dense to understand it...I tried being kind and backing up my claims with solutions like no other person who has posted has done, but apparently the FFXIV community doesn't respond well to reason...
    Kind? Doesn't sound like it. Either way, the E3 livestream today made mention of dueling as a possibility to "check DPS" but they said that they do not have plans implement it as a serious system in the way that you're asking. So you have your answer at the least.
    (0)

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