I agree. I want bigger worlds to explore, too.



I agree. I want bigger worlds to explore, too.



This is the one big thing I miss from FFXI. The world felt huge, there were a ton of remote areas that were difficult and rather time-consuming to explore. I started the game in around 2008 and blue mage/corsair were among the first jobs I unlocked when I first hit 30 on red mage. Being a total newbie to the game with nothing but a point by point wiki telling me where to go and going through the ToAU areas where anything could kill me in an instant, send me an hour away with a delevel... yeah. While I don't expect or wish for severe penalties to be in this game, I would prefer to see bigger/more remote and dangerous areas in this game after the expansion.

Mob damage needs to be upped a lot at all levels.
There actually are at least a few mobs that aggro via hearing rather than sight (rafflesia come to mind), but like any other mobs in the game it's best to just run past them making little to no effort to avoid them since they're so weak and pathetic. During sylph quests though I did notice that I could stop them bothering me while I interacted with things if I just walked past them instead of running.
In any case, I agree that in general the world is far too weak and "friendly". The only time I've died while actually trying to avoid enemies happened to be a day or two ago. I was turning in a courrier leve at Whitebrim and there was that FATE with all the ice elementals blocking the entrance and nobody was doing it. Rather than switching jobs I just tried to run through (mounted) as a level 45 blacksmith. It still took several attacks from 3 enemies to bring me down and I nearly made it into the city anyway. Basically the game world is just dangerous enough for crafters with no means of attack or defense to think twice before running around just about anywhere at all.

This is casual MMO.
If SE implemented danger zone more casual will whining a lot.
They don't want danger zone they want more instance.
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Making world monsters harder fine , but then they have to give a LOT more xp, and if u are max level drop tomestones instead (drop chance / drop amount based on moster level )
They HAVE to drop tomestones? Tomestones are a cinch to get already as is, there's no reason to make it even easier to get. I think they just need to leave exp totals and everything as is and bump the power/health of higher level monsters by about 10-20%. I never played XI, but from the things I hear about it's difficulty, it makes me really wish I HAD played it.
Hard stuff that gives no reward is just annoying roadblock. If u want the lvl 50 players (or lower level) to fight trash world mobs instead of running throguh, they need an incentive to do it. "Not dying" is not enough. It would just create even more whine.They HAVE to drop tomestones? Tomestones are a cinch to get already as is, there's no reason to make it even easier to get. I think they just need to leave exp totals and everything as is and bump the power/health of higher level monsters by about 10-20%. I never played XI, but from the things I hear about it's difficulty, it makes me really wish I HAD played it.



I'm with you up until the consequential ones. Even if you try to make them rewarding, the reality is that it eventually creates content that shuts itself off after a period of time, because nobody does it anymore because the rewards are no longer of any use. This is an issue modern XI faces - things like Assault or whatever it was called are basically null content at this point because there isn't nearly the playerbase active around there to do anything about them. Unless they're so easy anyone can do them - which goes against the point of it in the first place.What they could do though is maybe make more level 50 FATES in the low level areas so the whole weird feels dangerous, and maybe make the reach of the FATES larger. In addition to this, they could introduce consequential FATES where if they're not done people can't travel through there, these however give a lot of gold/loot.
Depending on how Daily Hunts are handled, they may be something that will be to the OP's taste, but this depends on if they're all manually popped or genuinely roving death machines.
It kinda felt dangerous back in beta when I ran as a lvl 10-20 nubcake to Camp Overlook through lvl 40 kobolds. Kinda.
Yes, please, more danger to the lobby instance.
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