pending deletion.
pending deletion.
Last edited by Steady; 06-10-2014 at 11:01 PM.
And here's hoping I don't get yelled at for posting.
I disagree completely with this statement. Paladins are best when there is a sustained high level of incoming dps, while warriors are superior with predictable spikes. It's for this reason that Warriors are often preferred as the main tank on twintania. Because they will ALWAYS have a cooldown (Innerbeast) prepared for deathsentence while over the course of a fight. Paladins will eventually run out of cooldowns.
Paladins are better MT for situations such as snake in turn 1 or 2x dread in Turn 4.
Hmm. I main War, and find timing Inner Beast for Death Sentence more challenging than simply using tools off the global cool down on Paladin. But to each their own. I generally find the GCD can work against ya on abilities like that, because they aren't instantaneous. If your cycling through refreshing the ability, it may be too late to get off "Inner beast" However, Sentinel/Rampart/etc are single button pushes that ignore global cooldown.
Though when tanking Ifrit Ex, who does pretty consistent damage, I prefer Warrior. I appreciate your opinion, maybe it's my playstyle that leans me to disagree.
For Death Sentence, try using Fracture in between every Death Sentence. Death Sentence is roughly once every 30 seconds, and Fracture lasts 30 seconds. You should be able to easily build 5 stacks of Wrath in that time, and you can Inner Beast for Death Sentence. You'll see it's a world of difference, I've never had trouble timing Inner Beast up against Death Sentence.
I'll hafta try that tip. Though in terms of "ease" activating an ability off global cooldown requires no additional effort/timing, and Paladin simply has more off the GCD. Anyhow, just one man's opinion. I love War, there's only a handful of situations I Paladin, and usually just when a stun-lock is desired.For Death Sentence, try using Fracture in between every Death Sentence. Death Sentence is roughly once every 30 seconds, and Fracture lasts 30 seconds. You should be able to easily build 5 stacks of Wrath in that time, and you can Inner Beast for Death Sentence. You'll see it's a world of difference, I've never had trouble timing Inner Beast up against Death Sentence.
You just have to learn the mechanics of the fight a little better. Once you do DS is VERY easy to predict. If you worried about missing the IB you can always stop your rotation a few seconds before DS.
WAR has to learn the fights a helluva lot more than PLD does because their abilities require better timing and more consideration of side effects/opportunity costs (when to use Berserk, when to use IB, whether you should use Overpower or SC).
And this ist the main difference. Warrior is more challenging to play than Paladin.Hmm. I main War, and find timing Inner Beast for Death Sentence more challenging than simply using tools off the global cool down on Paladin. But to each their own. I generally find the GCD can work against ya on abilities like that, because they aren't instantaneous. If your cycling through refreshing the ability, it may be too late to get off "Inner beast" However, Sentinel/Rampart/etc are single button pushes that ignore global cooldown.
Though when tanking Ifrit Ex, who does pretty consistent damage, I prefer Warrior. I appreciate your opinion, maybe it's my playstyle that leans me to disagree.
Btw you have some errors there:
Maim is +20% dmg and Storm's Path is stronger than Rage of Halone (there is absolutely no problem in keeping it up).
Edit:
Comparing Sword Oath to Unchained is also pretty strange.
Edit 2:
And since when does Shield Oath give 30% DR? Did i miss something?
Last edited by Alphras; 06-10-2014 at 06:21 PM.
Edited. I was pulling some stats off an outdated website as reference. Think it still stated featherfoot as adding to wind damage, or something :P.And this ist the main difference. Warrior is more challenging to play than Paladin.
Btw you have some errors there:
Maim is +20% dmg and Storm's Path is stronger than Rage of Halone (there is absolutely no problem in keeping it up).
Edit:
Comparing Sword Oath to Unchained is also pretty strange.
Edit 2:
And since when does Shield Oath give 30% DR? Did i miss something?
Rage of Halone requires no additional effort or detour in terms of combos and it generates enmity while Storm's Path does not. I suppose I see that pro/cons evening out on that one.
As for Sword Oath, Warrior's answer is simply not using Defiance. I was trying to match abilities up with their mirrors and maybe got too caught up in that. I should have listed them as unique.
** This Post was more an attempt to describe the similarities between the two classes, as nearly every ability has a mirror of itself between the two.
Last edited by Steady; 06-10-2014 at 08:17 PM.
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