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  1. #301
    Player
    Capita's Avatar
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    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Morticous View Post
    I got bored reading your very lengthy posts... It shouldnt be very hard to figure out a grindmobs level... since your grinding it.... What about all the other mobs you will rarely encounter? Good thing you know their level too.. because now you can attack/avoid them. Oh btw.. it clearly aggros so dont get to close.. man. good thing i knew all the answers up front because if i hadnt.. i might have died learning the answer.. that would have been AWFUL! Oh and hey, if we do end up fighting it... ill let you know im about to steal hate.. so that it makes it makes it easier for us to kill this thing.. instead of simply using my brain.. who would do that?

    Thats my last post on the both of your comments. FYI i didnt use apostraphes and I dont care. Thanks in advance Crica for the spell check/grammer check. I owe you one.
    And this is why you can't have nice things. Your posts are not thought out. They're of the nature of "I'm better than you" even when you clearly have no idea what you're talking about. You're also obviously so shortminded that you completely write off the possibility of a mob actually being a challenge, and instead whine about knowing their level beforehand.

    "Aww, boohoo! I know their level and it doesn't matter that it's the same level as I am and can still kick my arse if I don't pay attention!"

    "Instead, I'd rather not know the level but have it only use auto attack because that's what I consider a challenge!"

    At least come up with a proper counterargument to get your point across outside of throwing tantrums and insults against us "dumb" players.
    (5)
    Last edited by Capita; 07-07-2011 at 10:30 AM.

  2. #302
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Morticous View Post
    i didnt use apostraphes and I dont care.
    Some players do not want to figure out what their enmity levels are just like you do not want to figure out how to spell.

    Why is it not ok for them but it is ok for you?
    (1)

  3. #303
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    @Cap if its pointless guess work, they should list off its weaknesses (element and damage type) and what abilitys it can do and when they will do them.....because thats all "guesswork".
    (2)

  4. #304
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zanfire View Post
    @Cap if its pointless guess work, they should list off its weaknesses (element and damage type) and what abilitys it can do and when they will do them.....because thats all "guesswork".
    That's what we call an association fallacy or a red herring argument.

    I'll do the same.

    They should reinstate the requirement to select each and every single material for a craft and remove the ability to simply reuse a recent recipe. It takes no skill to just select an old recipe. Might as well just add a recipe book if they're gonna make it so damn easy.

    They should remove the search function on Market Wards. It makes the game too easy. Soon they'll probably even add an Auction House, making it even easier for the lazy players who can't sift through every single retainer.

    cwutididthar?

    I'd love to dig up all the old threads from ZAM and every other fansite about the people complaining about every mindless non-function this game has, INCLUDING the awful enmity system it has now, and not knowing mob levels. The game wasn't intuitive at all, and all of those people quit. People with the same mindset made up a vast portion of this game's early population. Now we have what? Maybe 300 people per server (OMG I'm guessing because they don't have a feature to tell me how many people are on. That means I'm way skilled, bro!) who actually enjoy the convoluted mess, while the other tens of thousands who once played are playing something that already has these features built in.

    You should probably read my entire argument before you make the assumption that I want an easy game. It's just one page behind this one.
    (4)
    Last edited by Capita; 07-07-2011 at 10:52 AM.

  5. #305
    Player
    SAMINUS's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    367
    Character
    Kris Slater
    World
    Behemoth
    Main Class
    Pugilist Lv 20
    Quote Originally Posted by Crica View Post
    Some players do not want to figure out what their enmity levels are just like you do not want to figure out how to spell.

    Why is it not ok for them but it is ok for you?
    Las thing anyone should be doing in battle is trying to figure out enmity levels. If they have time to do that, then the mob is way too easy.
    (3)
    Quote Originally Posted by Rau View Post
    Rau Lecreuset: There are reports of a multitude of people in town who have a found a magical tool that lets them forfeit their conciousness, and in doing so, allows them to craft for inordinate amounts of time.

  6. #306
    Player
    Morticous's Avatar
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    Mar 2011
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    Grid
    Posts
    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Capita View Post
    That's what we call an association fallacy or a red herring argument.

    I'll do the same.

    They should reinstate the requirement to select each and every single material for a craft and remove the ability to simply reuse a recent recipe. It takes no skill to just select an old recipe. Might as well just add a recipe book if they're gonna make it so damn easy.

    They should remove the search function on Market Wards. It makes the game too easy. Might as well put in an Auction House to bring out the rest of the lazy players.

    cwutididthar?
    I cant hold it back....

    Crafting is a task that does not involve danger... no adventure in crafting either way... Buying shit from the market wards (which are trash) is another task that is neither adventurous nor does it involve danger.. your grasping at straws.

    Spelling and proper grammar are a form of communication I'm forced to use on a daily basis that If it could be made easier I wouldn't give a shit either way.. but again.. does not involve mystery... adventure... danger.... anything of the sort... its simply communication.. and if you didn't understand my post above because i used the wrong their.. then you sir have issues.

    There is a difference between paying attention to my spelling (to such a degree) and figuring out your enmity... two totally different activities with different things involved. Please stop trying to make your fail comparisons and simply accept the fact that its mindless to be given the answers up front... Why cant we use the beastiary method to get these answers? let it fill as you learn? well sir.. you would say that's too much work.. and therefore why should SE waste their time... cut to the chase.. which we are doing.. god forbid your asked to think and learn the game and its mechanics.
    (2)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  7. #307
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Morticous View Post
    I cant hold it back....

    Crafting is a task that does not involve danger... no adventure in crafting either way... Buying shit from the market wards (which are trash) is another task that is neither adventurous nor does it involve danger.. your grasping at straws.
    Not knowing a mob's level doesn't promote danger, it promotes more apprehensive play.

    Think about it.

    Would you rather a game have a mob your level that can keep you on your toes?

    Or would you rather a game have a mob whose level you don't know and is only keeping you on your toes because it's actually way higher level than you? On that same token, you can 3-shot a mob your level.

    Now, which of these games is an actual challenge?

    I'm sorry, but I don't consider attempting to fight an R40 mob when I'm R28 -- because I don't know what level it is -- a challenge. It's annoying, especially when I can pretty much instantly gib a mob my level for the same SP.

    However, knowing a mob is R28 like me -- that I have to use all my abilities for at the right times to kill solo -- is what I consider a challenge.
    (0)

  8. #308
    Player
    Morticous's Avatar
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    Mar 2011
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    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Capita View Post
    Not knowing a mob's level doesn't promote danger, it promotes more apprehensive play.

    Think about it.

    Would you rather a game have a mob your level that can keep you on your toes?

    Or would you rather a game have a mob whose level you don't know and is only keeping you on your toes because it's actually way higher level than you? On that same token, you can 3-shot a mob your level.

    Now, which of these games is an actual challenge?

    I'm sorry, but I don't consider attempting to fight an R40 mob when I'm R28 -- because I don't know what level it is -- a challenge. It's annoying, especially when I can pretty much instantly gib a mob my level for the same SP.

    However, knowing a mob is R28 like me -- that I have to use all my abilities for at the right times to kill solo -- is what I consider a challenge.
    You can have adventure without challenge, challenge without adventure or challenge with adventure.. but i see knowing the level of every last mob less of a challenge (no need to figure out what level it is because its given to you) as well as less of an adventure (adventure includes learning and discovering.. but there is less to discover when you already know what level it is and if it will aggro). it's the fear factor in not know. People fear what they don't know and I like scary shit. But i guess its clear I like to adventure and discover where as you like to just have the answer so you can get through your task quicker.

    EDIT: and im for the AH.. i want to get through such a mindless task as quick as possible without running through a million wards so that i can get back to adventuring.

    EDIT2: and I like the AH because I like to rip people off without them knowing who I am. BAHHAHAHAHAH!

    I guess if they made the wards without having to actually run through them that would be better for me, id rather locate the item via search and just buy it, simple as that. Dont like changing zone in such a lame area.
    (0)
    Last edited by Morticous; 07-07-2011 at 11:08 AM.
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  9. #309
    Player
    Morticous's Avatar
    Join Date
    Mar 2011
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    Grid
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    707
    Character
    Morticous Trucido
    World
    Hyperion
    Main Class
    Lancer Lv 50
    WOw has PVE/PVP/RP servers.. why cant FFXIV have "Adventure (with these functions turned off)" and "NON adventure give me the answer (with these functions turned on)" servers? It's not the same playing with some people who have them turned off and others who have them turned on all on the same server.
    (0)
    Morticous - Senior admin of.... well of nothing. (cool picture here)

  10. #310
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Quote Originally Posted by northernsky View Post
    I was wondering if we will get a constant red blinking icon when fighting solo. Maybe it can be turned off
    A good question.

    Please please please don't make the aggro icon intrusive and annoying. Small and subtle is the way to go.
    (1)

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