I think the keyword here is overgearedhttp://youtu.be/JVBud2mFX5Y
Not quite what you had in mind, but it's doable. No speedrunning, a little healer intensive, and arguably as fast as having a standard party setup. Just with slightly more dmg output (this is an overall concept, and not a calculated, by-the-numbers fact, so please. . . don't.)
This sounds perfect for 4 man chocobo dungeons, with dual speccing for chocobos, you could have choco tanks/healers with dps players.
Or SE will just be dumb and make chocobo dungeons for 2 people only and almost all the xp is chocobo xp. (._.)
At it's face, I like the idea of encounters (dungeons for example, though could be other) designed for a different group makeup - including 4 DPS. It would be fun variety.
However, it faces one big hurdle: If you specifically rule out an archetype (healer or tank let's say), then players who play only that archetype will be angry that they are locked out. Put any reasonably good reward in there, and those players become very rightfully angry at being locked out. No reasonably good reward though would mean very few people actually doing it.
So I don't see it ever happening.
I would welcome DPS only dungeons.
The reward would be dps gear. If this makes leveling dps easier then I'd be all for it, my monk/drg aren't getting higher, and one of the reasons SCH was an attractive job was cause I get a free 50 dps along with it.At it's face, I like the idea of encounters (dungeons for example, though could be other) designed for a different group makeup - including 4 DPS. It would be fun variety.
However, it faces one big hurdle: If you specifically rule out an archetype (healer or tank let's say), then players who play only that archetype will be angry that they are locked out. Put any reasonably good reward in there, and those players become very rightfully angry at being locked out. No reasonably good reward though would mean very few people actually doing it.
So I don't see it ever happening.
But seriously, dps gear would be the reward, or just idk xp for dps jobs, cause screw leveling dps on that queue.
The main thing I don't like about this idea is that it would result in a lot of DPS that has little to no experience with a trinity-based group. A DPS-only dungeon with comparable loot would provide huge incentive for DPS to queue for this dungeon - and only this dungeon - to avoid long queue times for other dungeons. But now you've got DPS coming out to higher-level content having only learned how to DPS and play with other DPS classes, with no knowledge of how their role is supposed to work in a trinity-based environment.
Simply put, there's no way to "fix" the long queue times for DPS classes. There are far more players queuing as DPS than as tank/healer classes, and there is really nothing Square could do to magically make those numbers more balanced. The only way for DPS classes to avoid the queue is to avoid the duty finder altogether - join an FC, use the party finder, or find a static group. It sucks, and it's unfair, but it's something I don't see a simple solution to.
You know what I find unfair? How all these DPS people complain about needing fixes for queuing duties when they get more spots in all groups than tanks or healers to begin with.. Really now... if we get instant queues its because we have too many DPS basically so no one is playing the roles that only get 1-2 spots in 4/8 man stuff.. I thought this was common sense..
Going in with 4x dps is always an option. In 2.1, I did AK/WP runs with 4x SMN just for fun... it was pretty easy. I don't think SE will ever lift the restriction on the typical 1x tank, 1x healer, 2x dps default setup for df though.
4SMN runs were pretty common. I've even heard of people doing hm primals with full smn parties.
Let me guess full ilvl90 gear
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