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  1. #91
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by zulu_kulu View Post
    i feel SE need to take their own advice on these long ass grinds


    particularly the 2 point
    Hey, an awesome thread we have here, ironic too, should I add! lol!
    When they said , "Keep it fun" and "Never forget the fans", does that mean grinding isn't fun and fans don't have fun grinding to make the game meaningful? I always felt playing with the community of FF fans was fun in itself, guess I was wrong. (I guess we're forgetting our roots)

    (3)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa

  2. #92
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lynneth View Post
    There was an MMO that had amazing production values called Star Wars: The Old Republic. Everything was voice acted and it was the most expensive game ever made.

    It flopped. Hard. I'd rather SE put their resources towards making the game long lasting than making the non important quests voice acted.
    The reason SWTOR flopped came from the fact that the game was incomplete at launch and had next to no endgame content (eternity vault was bugged and Illum had to be taken offline because it kept crashing servers). You had a faction of discontents that were basically the guys that had nowhere to go when Star Wars Galaxies shut down, the PvP guys pissed off at the devs not doing much about assassins and shadows (knowing the guys that did nothing during the bright wizard fiasco were also on the SWTOR team didn't help).

    You're right that SWTOR had high production values, but also made some VERY stupid mistakes prior to and on its launch.
    Quote Originally Posted by Sparky View Post
    They added ATMA so that it would encourage people to run fates in numbers that would be beneficial to people trying to level up alt classes, and even to help newcomers out. I'd rather the grind if it means that the low level content is not significantly dumbed down.
    Atma is a poor mechanism for pacing. They could have come up with another reason to grind FATEs, though FATE grinding has burned out some individuals and as such I wouldn't have banked on FATE grinding at any point. People didn't take it well when it was part of the beastman quests. People didn't take it well when it was made part of unlocking Crystal Tower. Third time was not going to be the charm in this case.
    They are not adding these things because they want to be evil to players etc.
    No, instead they want to drag out playtime by applying RNG that is usually reserved for the "hardcore". It'd be one thing if the bosses in coil2 had a 5% chance of dropping an Atma for something the hardcores would have to rely on RNG to obtain; it'd give them a reason to run coil besides allagan gear.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #93
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vahlnir View Post
    The only thing limiting your chances is yourself in a sense. Also, no system is perfect and like other things it can definitely be improved.
    Yeah I do limit myself. I don't play the market board game. I didn't mind farming for atma, since it was 12 pieces, but something like infusing that has a chance to fail is something that affects me the most since I ain't blessed by RNGesus. Every MMO I've played isn't kind I have to do that extra grind to get "lucky".
    (0)

  4. #94
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gormogon View Post
    Yeah I do limit myself. I don't play the market board game. I didn't mind farming for atma, since it was 12 pieces, but something like infusing that has a chance to fail is something that affects me the most since I ain't blessed by RNGesus. Every MMO I've played isn't kind I have to do that extra grind to get "lucky".
    I don't consider myself blessed either, nor do I play the MB but there are some who watch it a good bit of the day doing so. If I get something I sell it, end of story, then I continue about my business. Beyond that...well, I won't repeat what I said in my post with my other options. I'm not saying the whole materia infusion process is perfect but it IS feasible for those willing to put forth the time and effort...and/or gil to some degree.
    (0)
    Last edited by Vahlnir; 06-08-2014 at 12:18 PM.

  5. #95
    Player
    Purrfectstorm's Avatar
    Join Date
    Aug 2013
    Posts
    668
    Character
    Purrfect Storm
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    How bad is the grind in 2.28 really?

    Just doing once per day rewards content you can get the following:

    Duty Roulette (Expert): 80 Soldiery, 50 Mythology, and a Mysterious Map
    Duty Roulette (High Level): 20 Soldiery, 100 Mythology (30/120 if you don't get AK or WP)
    Duty Roulette (Low Level): 5 Soldiery, 100 Mythology
    Duty Roulette (Main Scenario): 100 Mythology
    Duty Roulette (Trials): 10 Soldiery, 70 Mythology (14/80 if you get ARR:Hydra/ARR:Chimera/BotBB and 16+/85 if you get a HM Primal/Thornemarch)
    Beast Tribe Dailies: 42 Mythology (6 tier 2 quests)

    These guarantee that you can get between 462 Mythology and 515 Mythology per day, 115 to 131 Soldiery and 1 Mysterious Map.

    Just doing these and successfully opening every chest you should get all the Alexandrite you need for a Novus weapon in 48 days.

    Considering that it is only day 3 of the patch, people seem incredibly impatient.
    I'm reducing the grind even more than that: 1 Expert Roulette per day which = Novus in 71 days. I may also Fate grind while I wait for PvP queues or PF groups. By the way, I don't care that Novus isn't going to be the absolute best weapon, it's still going to be a competitive choice for all content and it looks cool. Sure, it's hard to get for alts but I think that's ok. I plan on just using T5 or Leviathan weapons for alts for now.

    Quote Originally Posted by Gormogon View Post
    Yeah I do limit myself. I don't play the market board game. I didn't mind farming for atma, since it was 12 pieces, but something like infusing that has a chance to fail is something that affects me the most since I ain't blessed by RNGesus. Every MMO I've played isn't kind I have to do that extra grind to get "lucky".
    My partner has made over 5m gil just buying mats from vendors and selling them in stacks for just a little bit more. I make 300-500k per day crafting (takes about 2 hours). Spiritbonding is probably an even more lucrative method right now. However, the materia melds aren't even that expensive until you get to Tier 4s and you can easily make thousands of gil a day just doing roulette and working on your Challenge Log in preparation for the end melds. Yeah it requires effort because SE wants players to actually play. Sorry
    (1)
    Last edited by Purrfectstorm; 06-08-2014 at 12:11 PM.

  6. #96
    Player

    Join Date
    Aug 2013
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    1,176
    Quote Originally Posted by zulu_kulu View Post
    i feel SE need to take their own advice on these long ass grinds


    particularly the 2 point
    Most people say FATE grinding is not fun, so what does SE do... ah yes make people grind fates for their relic... lol

    But SE do never back down ;P
    (2)

  7. #97
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Purrfectstorm View Post
    Yeah it requires effort because SE wants players to actually play. Sorry
    I am playing but I'm playing to have fun not to force myself into having an unpleasant experience.

    Quote Originally Posted by scarebearz View Post
    Most people say FATE grinding is not fun, so what does SE do... ah yes make people grind fates for their relic... lol

    But SE do never back down ;P
    That's the SE we know and "love".

    We get denied FFVII HD and Final Fantasy Type-0 being localized.
    Yet they are happy to announce that FFXIII HD collection.

    (1)
    Last edited by Gormogon; 06-08-2014 at 12:37 PM.

  8. #98
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gormogon View Post
    I am playing but I'm playing to have fun not to force myself into having an unpleasant experience.
    MMOs are fun for many, but for some it might not be their cup of tea, and this is sort of the impression I'm getting about you. Playing for fun is a good thing and it's why most people play the game, myself being one of them. But it's an MMO...investing your time and a little effort toward some things are nothing short of a requirement. In-game currencies and a various grinds are all hallmarks of the genre, if you limit yourself by not getting what you need to progress...well, I have no sympathy. I find having to do all those things a lot of fun, as do a fair amount of people playing the game. You seem to be the type that doesn't.
    (2)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #99
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vahlnir View Post
    well, I have no sympathy.
    I ain't asking for it.

    Just saying compared to Atma and Animus, that was already borderline pushing it, Novus passed that line and left it in the dust with they way they approached it.

    That's what you should consider more because the next upgrade to the relic weapon might end up far worse if this approach continues.
    (0)

  10. #100
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Next relic.
    Farm First Coil, Turn 3 for a magic item. 0.1% drop rate on trash, must be rolled on.
    Then farm T9 for your HA weapon, to bond to the relic with the "magic item" - 20% success rate, lose HA weapon if it fails.

    Retarded Grind + Skill + RNG = Fun For All!
    (3)

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