Quote Originally Posted by Jaide View Post
I welcome the updated emnity calculations, but I wish they weren't adding the indicator. I tend to prefer the classic MMO and all the modern convenience features like GPS maps, quest indicators, agro/level indicators, and now this emnity indicator take the fun and adventure out of the game for me. Even if they make it a toggle, the fact that not everyone will be playing at their most optimal level without it will make it deemed mandatory by the players.

Also, you can't just add something to the game that makes it easier to play and then check adopt rate to see if people like it. If it indirectly increases sp/hr through party efficiency then everyone will use it whether they like it or not.
So what you are saying is that it will increase efficiency. If that's the case, I don't see how it's a bad idea.

Now, most naysayers argue that it's useless cause any decently skilled player should be able to estimate and manage hate without a meter. If that's the case, then, there is no problem in making it toggle-able since those "skilled players" would not be penalized compared to the others who use (and enjoy) it, and it would not kill immersion and whatever for those who turn it off.