Changes Made to OP:
Directional and distance positioning removed.
Aim: Changed from a special attack to Take Aim - a new stance which applies the Aim status and introduces a new mechanic: the Draw Meter. Upon use of certain attacks the Draw Meter will begin to increase. The more it increases the more powerful the attack will become. Moving will deplete the meter very quickly.
Sidewinder: Removed.
Rapid Fire: New buff which allows your Draw Meter to charge faster and prevents it from draining while moving.
Bloodletter: Changes into Animals which works with the Draw Meter to bring in a random animal to deal damage, inflict status effects or heal the user.
That's a neat idea! I like the idea of using VB/WB to combo with other things. If what you mean by channel is what I think it means then I think that might be a not very good thing. In my signature I have a link to my Geomancer idea. I originally had a channeled mechanic for GEO but after some talks in the thread the conclusion was that in a very dodge-heavy game like FFXIV a channeled ability is generally more of a hindrance than a boon. Yours sounds like a potentially quick channel depending on the amount of stacks you plan to be the average use and then of course the capped amount of stacks.



Reply With Quote

