I think eventually it will be. Yoshida had said before that he wants players to be able to move on to the newer contents, but probably he wants it at a controlled pace?
I feel that a certain degree of balance will be good. While I do welcome more players to pass coil1 and enter coil2, but I do hope that they reach coil2 with some basic lessons learnt. Look around the forums, enough of threads complaining about bad players. I can't imagine Yoshida blindly pushes through say 90% of the player base into coil2... Probably every hour you will see a new thread complaining about bad players in coil2
I get the sense that things will get nerfed down in a gradual pace. Looking back at some of the oldest content since 2.0 - AK for example. With higher level gears more accessible and high level players entering via roulette, it is some form of a soft nerf to what was one of the toughest dungeons back in 2.0. A further nerf by removing the bees from Demon Wall made the fight a full pushover.
Things like echo, combined with high voltage nerf really made T2 another pushover fight. Most things are quite nerfed down as it is, there might be further nerfs in the future if data still shows that a significant amount of players are stuck there. I don't think the development team would want to see players stuck there forever either, but probably like I've said earlier, they didn't want them to go past them easily to the point that they learnt nothing, and suddenly got a shock when they reached coil2 which is the real deal. The same kind of shock when new players reaching Brayflox NM and Stone Vigil and then, Garuda NM - which is a great spike in difficulty. Not only players may feel disheartened and also possibly subjected to verbal abuses by other players who got there before the nerf.
All in all I think there is a rationale behind the amount of nerf applied. I'm not Yoshida thou so that's as much as I could conjecture here. But it's a fact that there is a lot of things that have been nerfed down with Twintania and Titan EX as the final placeholder.
I find it a good thing that the devs hasn't overly nerfed them yet - because these fights does teach players a couple of things. Landslide still serves as a reminder that coil 2 will have things you need to note. Like for example - Cursed Voice - both landside and cursed voice have a significant amount of time before it is actually triggered, and if you don't handle it it's easily gone case for you. Divebombs is some sort of a repeated mechanic in T9 and it also reminds you about stacking, which again stacking is part of Titan EX's strategy and also for T6's Acid Rain. Some of these things really taught me well and prepared me for future contents - I'm somewhat glad that they aren't nerfed down too fast.
It is not that I am an elitist and doesn't want people to pass thru content so I feel like a special snowflake, but from a more objective point of view, what good does it do, really? Maybe players feel satisfied when clearing content, which is undoubtedly true, but again if they are clearing it mindlessly without learning things and ended up facing current contents with a steeper than intended difficulty spike, what would happen? I guess some of them would come to forums to lament about the crazy difficulty of coil2 although it shouldn't be that bad if they did learn something or coil2 players coming to forums to lament about the influx of bad players etc. Both are not a good thing to me.![]()





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