Lol yeah. Interesting addition though.
Last edited by Munba; 07-06-2011 at 08:55 PM.
And you call it interesting gameplay? To me it sounds more like an easy mode.
Interesting gameplay is when you have to watch out what you're doing, because if you dps too hard the mob could turn to you any time, if you overheal the NM can kill you and the whole party wipes, if you are a tanker you might remain alone with the mob and this can happen everytime, not when you have a blinking icon telling you to watch out.
Now tell me, did you ever happen to fight a NM, the whole fight goes well, the dps is good, the tank is not getting to much damage, then suddendly the mob turns around and start chasing to a dps or to the healer and the tank does his best to get back the aggro without anyone expecting that was gonna happen? This is an interesting gameplay to me. Those are odd situations, but they are fun! The fights when I had most fun were those when something went wrong and we still managed to kill the mob; this system is gonna take away everything unexpected. For sure it will avoid a lot of wipes, but IMHO it's gonna take away a lot of fun.
I don't think a mob who kill you even when tank is doing is job it's regarded as interesting gameplay but broken gameplay.
More sonorous blast in your game. That's all the thrill you need
I'm glad we finally get these changes to enmity.
I don't really care about the meter. I don't think it will have a huge impact, so I'll reserve my judgement until I try it. There are more important matters to care about.
Some people here are really pathetic ...
Some posters seem to be under the impression that just because the bake sale signs are in the game that people who were against them have somehow grown to like them.
They still break the immersion fro me at least. Gone are the days when you slowly learned your surroundings and enemies by looking at them now all you have to look at are the hud elements. Makes you wonder why they even bother with the graphics really.
This seems like another item that makes XIV more about thinking less and more focus on the hud. Between the map markers, agrro icons and aggro signs there's little room for adventure. Hands up everyone who played through FFX by looking at the minimap the entire time because all the hidden areas were literally drawn on it.
Well originally I thought they were going to make the emnity display like a gauge. I imagined a bar where it was like 0-100% of the mob's total hate or something...blinking icon though? Doesn't sound great but I'll wait to see how it looks. I am disappoint though ._.;
As an aside though.... 1.18 can talk to someone who cares, cos I'm going on vacation~
The Ul'duh Inn is like an antique shop...full of crap and always closed."You don't have to say anything, I just look at your life now and work backwards." - Black Books
You have no subscription. Just leave the game and come back later.Enmity icon? I'm not playing anymore, but i guess it's time for me to cancel my subscription definitely.
Yeah right. They are just removing every little sense of uncertainty or surprise this game had. I played FFXI for years and i have never seen anyone boast about how well they can predict enmity levels. Simply because you could never be 100% certain what they were.
You absolutely could be 100% sure what enmity levels were in FFXI, it was calculated down to a tee by some people. Besides that, as many MMOs have gathered, enmity can be manipulated in a lot of ways to cause uncertainty, such as rapid hate shedding.
Spells causing erratic hate doesnt cause skillful play in my opinion, it just takes away from the fun. I'd prefer to have to learn to deal with the difficulities of battle such as moving out of danger etc rather than having to be concerned whether casing Fire II is going to kill me.
Another great addition to the forums! What a sterling first post.
Whilst I'm happy with having an enmity measure, I do agree with this too. Hopefully it's a temporary measure whilst they're redoing the UI in general (lols, I can dream).Well originally I thought they were going to make the emnity display like a gauge. I imagined a bar where it was like 0-100% of the mob's total hate or something...blinking icon though? Doesn't sound great but I'll wait to see how it looks. I am disappoint though ._.;
As an aside though.... 1.18 can talk to someone who cares, cos I'm going on vacation~
I don't think this will help tanking, as tanks should know their enmity and how to control it. It will mainly help DPS in groups with bad tanks because the DPS doesn't always know how well the tank is increasing their enmity.
Without the enmity meter:
Bad tank failing with enmity = DPS continue to DPS assuming tank is doing his job = DPS gain aggro = DPS dies = mob lives longer = healers must heal more = healers gain enmity = mob kills healers = rest of party dies = DPS's fault.
With the enmity meter:
Bad tank failing with enmity = DPS see this and must deal less/slower damage = mob lives longer = healers must heal more = healers gain enmity = mob kills healers = rest of party dies = tanks fault.
Therefore the enmity meter is going to be our new 'how-much-blame-shall-we-place-on-the-tank-o-meter'.
I'm all for it.
Là á Bhlàir's math na Càirdean.
(Friends are good in the day of battle)
Boo hoo, cry me a river then build me a bridge and get over it.Some posters seem to be under the impression that just because the bake sale signs are in the game that people who were against them have somehow grown to like them.
They still break the immersion fro me at least. Gone are the days when you slowly learned your surroundings and enemies by looking at them now all you have to look at are the hud elements. Makes you wonder why they even bother with the graphics really.
This seems like another item that makes XIV more about thinking less and more focus on the hud. Between the map markers, agrro icons and aggro signs there's little room for adventure. Hands up everyone who played through FFX by looking at the minimap the entire time because all the hidden areas were literally drawn on it.
Come on people it's not the end of the world, players didn't become any dumber when they implemented the aggro icon. In fact nothing changed.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.