Quote Originally Posted by NovaUltimatum View Post
Also he's not saying get rid of mechanics, he's saying that when they are the main focus (including one-shot mechanics), then the game is either boring/frustrating/unplayable by players depending on their play style.
With this in mind, if the mechanics aren't the focus of the boss fight, what makes one different from the next? When I think of other MMO's I've played, the names of the bosses don't come to mind first, nor do the mob models (typically), but the mechanics that made them different from the last fight. The first boss I think of when MMO's comes to mind is from another game where everyone had to "dance" around erupting green liquid from cracks in the floor a few times during the fight. Maxing my numbers didn't define the fight, nor did his wicked beard. It was the uniqueness. For the record, if you got caught as a DPS in the liquid, it was a one shot. Now consider that you had 25 players who all had to do the same thing.