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  1. #1
    Player
    Iriadysa's Avatar
    Join Date
    May 2014
    Posts
    123
    Character
    Iriadysa Daenar
    World
    Malboro
    Main Class
    Marauder Lv 50
    Quote Originally Posted by AkiraTsurugi View Post
    Believe it or not, however, most people I know only care about the loot.
    This seems to be the underlying driving force behind the outcries to make content easier or, as the OP proposes, gear carried.

    I do believe that loot is required to guide people towards doing content, specially when you have already beaten a piece of it to the point where you master it, but it seems that there is a big portion of the MMO gamer community that uses these games as therapy for some kind of hoarder problem and not for actual entertainment, thus finding every single roadblock a problem instead of a challenge.

    The only reason I have to dislike huge roadblocks is the fact that it stops me from accessing other content. This would never be a problem if there was a shit ton of content to choose from, which is not the case in XIV due to its self-obsolescence tendencies, but this is a completely different topic.
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  2. #2
    Player
    AkiraTsurugi's Avatar
    Join Date
    Oct 2013
    Posts
    11
    Character
    Akira Tsurugi
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Iriadysa View Post
    This seems to be the underlying driving force behind the outcries to make content easier or, as the OP proposes, gear carried.

    The only reason I have to dislike huge roadblocks is the fact that it stops me from accessing other content. This would never be a problem if there was a shit ton of content to choose from, which is not the case in XIV due to its self-obsolescence tendencies, but this is a completely different topic.
    That is exactly what I am referring to, instead of making content easier, just release content for other type of players. Leave Coil alone, why must it be fixed? Why must the end game spectrum have to change? It's supposed to be that "type" of hard. Make other content for other players that they can also use to progress in some way or another.

    Also I'd like to add that while I don't agree or disagree with scripted fights and such, or the way they're made hard, like the whole team jump rope, it IS annoying, but doesn't mean that, in essence that coil should be made less mechanic based around. Just different mechanics that are still annoying but you can survive. After getting gear, it's much easier to recover from mistakes. As you adapt so does the room for error decrease and the room for recovery increases.
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    Last edited by AkiraTsurugi; 06-05-2014 at 07:27 AM.