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  1. #1
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    I also feel that a gimmick-based fight is not the right to go (also its one of the reason of "watch the vid or dont join"), but the problem is that otherwise it becomes hard to create a high difficulty for all the roles in "tank & spank" fight. Especially if u can just "lvl up" or "throw more bodies".

    In pre-ffxii offline jrpgs one player was responsible for managing both healing, dpsing and sometimes tanking/mitigating dmg, also with multiple characters. If u transform it to a multiplayer game, the responisbilities become divided and not much is left for particular player.

    One solution could be AI-driven fights instead of scripted. An enemy that wants to target healers/top dps more often, ignoring the tank. An enemy that when for example blm starts slow-casting long skill, he instantly puts a heavy hitting aoe under him. Or enemy that uses some standard pvp strategies against players like cc'ing healers.

    Another could be having more unique gear attributes like giving additional skills, adding traits, changing traits, changing skills, enabling to cross class skills that u normally cant. Or serious elemental or attack-type resists. Then adding some enemies that are subject to "elemental wheel", do attacks that are mitigated by having certain resistance. This would add a "preparation" phase for encounter, but may prevent players that dont have the "optimal" gear (havent completed the "preparation") setup from finding a party.
    (5)

  2. #2
    Player
    Yurihyuga's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Valous Voakes
    World
    Odin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by IzumiRaito View Post
    snip
    Actually you can don't forget that all MMO's have some mechanics to a degree that requires certain characters to have certain skills. I know doing this on the forums can have a negative effect take the diabolos fight in FFXI for example, RDM/DRK was a popular choice for stun as when he enrages a RDM would then use his 2hr and chainspell stun and certain attacks need to be dealt with or its a wipe. You can't escape having some mechanics but like you already said it should not be a script ESPECIALLY not an unforgiving one.
    (6)

  3. #3
    Player
    Okashii's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Okashii Kazegane
    World
    Behemoth
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by IzumiRaito View Post
    One solution could be AI-driven fights instead of scripted. An enemy that wants to target healers/top dps more often, ignoring the tank. An enemy that when for example blm starts slow-casting long skill, he instantly puts a heavy hitting aoe under him. Or enemy that uses some standard pvp strategies against players like cc'ing healers.


    It would be fun to have maybe a couple of fights like that where its really difficult to get moves done because the boss is "smart". No enrage. Just really tough because the boss is reactive and pushing melee away and interrupting casters. But having the whole game like that would be even more annoying than what it is currently I think.
    (0)