About the Battle Strategies Assumed by the Development Team
--I've heard some rumors about the intended strategy for Divebomb in Turn 5, but most people just run into the pit all at once and run out when they see the green mark. A new player might think "what is that?" when they see it. Since there's really no description for it and players came up with a different solution, I was wondering what was originally envisioned.
Y: We don't have the responsibility to edit any strategy guides or magazine feedback. Divebomb is a straight dive from Twintania towards her target. The solution we thought of was that everyone would move to realign themselves based on the timing and target. However, the pit is a position that's obvious for everyone and the different level changes the hit detection. As a result, it's become easier to dodge than we were thinking. However, we didn't want to suddenly have everyone struggle with the strategies they came up with, so instead of modifying it to boost our ego, we left it alone.
--So you leave it alone even if the development team expected a completely different strategy?
Y: That's the plan.