Getting aggro in 1.0 :
Getting aggro in 2.0 :
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Getting aggro in 1.0 :
Getting aggro in 2.0 :
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I personally hate this idea with a passion.
I just want to get to where I'm going and do what I need to do there. If I'm required to have to kill 20 monsters on my way there with the possibility of death, it's gonna be a major pain in the ass to do anything in this game. This is what dungeons are for, you (usually) can't just run right passed all the mobs straight to the boss room.


You can't 'usually' run into an enemy stronghold and single handedly annihilate every single enemy either, but in FFXIV no one seems to have a problem with that.I personally hate this idea with a passion.
I just want to get to where I'm going and do what I need to do there. If I'm required to have to kill 20 monsters on my way there with the possibility of death, it's gonna be a major pain in the ass to do anything in this game. This is what dungeons are for, you (usually) can't just run right passed all the mobs straight to the boss room.
"Oh, those Ixali that everyone fears? Yeah, I totally just wiped out their entire colony..."
I prefer it that way. I don't want to have to gather up a party just to get through one map without dying. Believe it or not there are times that I want to play alone in an MMO (ie: main story quests, leves, etc.) and being forced to party up just to get through a zone to get to where I need to be is annoying and stupid to me.
That's not what I want either, as that's not what I do now anyway because I'd prefer to just sneak past them. But I'd like to be sneaking past them out of fear of knowing they could whoop my ass if they wanted to, not because they going to give me Heavy and make me listen to the damn battle music.I personally hate this idea with a passion.
I just want to get to where I'm going and do what I need to do there. If I'm required to have to kill 20 monsters on my way there with the possibility of death, it's gonna be a major pain in the ass to do anything in this game. This is what dungeons are for, you (usually) can't just run right passed all the mobs straight to the boss room.
I can understand and I too appreciate that FFXIV offers a variety of ways to play. I can't always do the dungeons because of time being limited so I do other things and this works well for the game. I would not want this to be a roadblock for players to reach their goal but I am thinking of this being a different type of content for players who would enjoy the thrill of danger.I prefer it that way. I don't want to have to gather up a party just to get through one map without dying. Believe it or not there are times that I want to play alone in an MMO (ie: main story quests, leves, etc.) and being forced to party up just to get through a zone to get to where I need to be is annoying and stupid to me.![]()


True. I agree with the idea that you should be penalized for running away from a enemy. I seem to remember "Run Away" as always being a option in the random encounters in most Final Fantasy games, but it often had really bad penalties so you only did it if you knew you would die anyway. Often, if you chose to run away, it would fail and they enemy got a extra turn. So if you were already in trouble, you just sealed your fate. It was basically luck if running away would actually save you.
Instead of heavy, I think it should be a steep demerit of some kind... Hmmm...
For instance:
1)They inflict a poisoned wound that won't stop bleeding. Unless you get to someone that can help you (like, dunno, maybe a camp?) you will die.
2)They pin you down completely. To heck with "heavy", what is that anyway? If someone injures you to make you lame/limp, you aren't gonna move very fast at all, or probably you can't even move.
3)They call for help. Think of sandbox type games like GTA. If the enemies call their friends, you'd be in trouble. However most of the time their friends just stand around staring at rocks. You could be right next to them, but you are just enough yalms away that ...what, do they need glasses? Why can't they see you....


Agree! Take a mechanic from Xenoblade and have some monsters appear during certain circumstances that is 50-60lvls higher than the player characters just standing there ready to blow them up if they accidently aggro them. Make their drops REALLY good aswell if some !!!!!!!GROUP!!!!!!!!! manages to beat so it is a fight worthy for the top FCs/LSs to tackle.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.
just getting new areas would be nice...instead of more dungeons......and more dungeons....need something a little different. Good thing new ct is coming soon.....kinda different I guess.

In Final Fantasy 12, zones like the Necrohol of Nabudis, The Feywood, or Nabreus Deadlans would be great for ARR. Mist covered and claustrophobic, high level enemy full areas where you cannot see far and minimaps/maps do not work.
Another suggestion is a location like the Great Crystal from FF12 where you get no navigational help in repeated, identical zones.
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