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  1. #21
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Getting aggro in 1.0 :



    Getting aggro in 2.0 :

    (5)

  2. #22
    Player
    Shamo_Lomenzo's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Shamo Lomenzo
    World
    Ultros
    Main Class
    Conjurer Lv 80
    I personally hate this idea with a passion.

    I just want to get to where I'm going and do what I need to do there. If I'm required to have to kill 20 monsters on my way there with the possibility of death, it's gonna be a major pain in the ass to do anything in this game. This is what dungeons are for, you (usually) can't just run right passed all the mobs straight to the boss room.
    (1)

  3. #23
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Shamo_Lomenzo View Post
    I personally hate this idea with a passion.

    I just want to get to where I'm going and do what I need to do there. If I'm required to have to kill 20 monsters on my way there with the possibility of death, it's gonna be a major pain in the ass to do anything in this game. This is what dungeons are for, you (usually) can't just run right passed all the mobs straight to the boss room.
    You can't 'usually' run into an enemy stronghold and single handedly annihilate every single enemy either, but in FFXIV no one seems to have a problem with that.

    "Oh, those Ixali that everyone fears? Yeah, I totally just wiped out their entire colony..."
    (2)

  4. #24
    Player
    Shamo_Lomenzo's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Shamo Lomenzo
    World
    Ultros
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Lemuria View Post
    You can't 'usually' run into an enemy stronghold and single handedly annihilate every single enemy either, but in FFXIV no one seems to have a problem with that.

    "Oh, those Ixali that everyone fears? Yeah, I totally just wiped out their entire colony..."
    I prefer it that way. I don't want to have to gather up a party just to get through one map without dying. Believe it or not there are times that I want to play alone in an MMO (ie: main story quests, leves, etc.) and being forced to party up just to get through a zone to get to where I need to be is annoying and stupid to me.
    (1)

  5. #25
    Player TeganLaron's Avatar
    Join Date
    Sep 2013
    Posts
    646
    Character
    Tegan Laron
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shamo_Lomenzo View Post
    I personally hate this idea with a passion.

    I just want to get to where I'm going and do what I need to do there. If I'm required to have to kill 20 monsters on my way there with the possibility of death, it's gonna be a major pain in the ass to do anything in this game. This is what dungeons are for, you (usually) can't just run right passed all the mobs straight to the boss room.
    That's not what I want either, as that's not what I do now anyway because I'd prefer to just sneak past them. But I'd like to be sneaking past them out of fear of knowing they could whoop my ass if they wanted to, not because they going to give me Heavy and make me listen to the damn battle music.
    (4)

  6. #26
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Shamo_Lomenzo View Post
    I prefer it that way. I don't want to have to gather up a party just to get through one map without dying. Believe it or not there are times that I want to play alone in an MMO (ie: main story quests, leves, etc.) and being forced to party up just to get through a zone to get to where I need to be is annoying and stupid to me.
    I can understand and I too appreciate that FFXIV offers a variety of ways to play. I can't always do the dungeons because of time being limited so I do other things and this works well for the game. I would not want this to be a roadblock for players to reach their goal but I am thinking of this being a different type of content for players who would enjoy the thrill of danger.
    (0)

  7. #27
    Player
    Cherie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Felis View Post
    It's not really an skill every enemy can cast.
    It is a penalty for get hit in the back while riding

    It need a bit work, like throw you down after the third hit
    True. I agree with the idea that you should be penalized for running away from a enemy. I seem to remember "Run Away" as always being a option in the random encounters in most Final Fantasy games, but it often had really bad penalties so you only did it if you knew you would die anyway. Often, if you chose to run away, it would fail and they enemy got a extra turn. So if you were already in trouble, you just sealed your fate. It was basically luck if running away would actually save you.

    Instead of heavy, I think it should be a steep demerit of some kind... Hmmm...

    For instance:
    1)They inflict a poisoned wound that won't stop bleeding. Unless you get to someone that can help you (like, dunno, maybe a camp?) you will die.
    2)They pin you down completely. To heck with "heavy", what is that anyway? If someone injures you to make you lame/limp, you aren't gonna move very fast at all, or probably you can't even move.
    3)They call for help. Think of sandbox type games like GTA. If the enemies call their friends, you'd be in trouble. However most of the time their friends just stand around staring at rocks. You could be right next to them, but you are just enough yalms away that ...what, do they need glasses? Why can't they see you....
    (1)

  8. #28
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Agree! Take a mechanic from Xenoblade and have some monsters appear during certain circumstances that is 50-60lvls higher than the player characters just standing there ready to blow them up if they accidently aggro them. Make their drops REALLY good aswell if some !!!!!!!GROUP!!!!!!!!! manages to beat so it is a fight worthy for the top FCs/LSs to tackle.
    (0)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  9. #29
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    just getting new areas would be nice...instead of more dungeons......and more dungeons....need something a little different. Good thing new ct is coming soon.....kinda different I guess.
    (1)

  10. #30
    Player
    Inanna's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    38
    Character
    Inanna Sappho
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    In Final Fantasy 12, zones like the Necrohol of Nabudis, The Feywood, or Nabreus Deadlans would be great for ARR. Mist covered and claustrophobic, high level enemy full areas where you cannot see far and minimaps/maps do not work.

    Another suggestion is a location like the Great Crystal from FF12 where you get no navigational help in repeated, identical zones.
    (2)

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