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  1. #1
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Calevr View Post
    I have said this in various posts before but I want to bring it up again as a suggestion or debate. Could some future locations have tougher monsters similar to how Final Fantasy XI had. I am not talking about Notorius Monsters, nor am I saying all locations but a few that would make even the best equipped feel uncertain to fight alone. There would need to be a purpose for players to want to go to these locations and probably need a different type of content but I would like to to experience this again. I know this game is not going to be Final Fantasy XI-2 so some ideas for content that offers replay value and a sense of danger.

    What do you guys think?
    You sir have my vote. Nothing is more silly than dying, and not feeling scared of it cause all you have to do is to pay the teleport fine, spend time getting back there, and beat it.

    Death as well should be revamped, for a little thrill.

    so yeah, please put hard mobs into roadblocks that everyone needs - perhaps community will fight alongside each other for once! <-- not fates and atma as a solution thank you ^^
    (0)
    Last edited by KingOfAbyss; 06-02-2014 at 11:32 AM. Reason: silly 1000 characters lol

  2. #2
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    At this point, it wouldn't be too bad to have some areas reserved for iLV 50-90 enemies. They would be useful for spritbonding purposes in the future. I'd have some trouble endorsing the release of tougher beast tribe enemies unless the daily quests can be done without running across such beastmen (I'd hate to have to fight iLV 90 Kobolds just to get to an area in U'Ghamaro for a level 48 quest). Expanding the beast tribe strongholds would be a decent workaround to such a conundrum, though, and could serve well in higher-level daily quests in the future.
    (0)

  3. #3
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    A tought enemy MUST give great rewards for killinh it or it becomes just a nuisance in the open world grindfest.
    (0)

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