Use it on a Striking Dummy to see.
What I DO know is, if you apply a Dot, THEN use a damage buff, it will not increase the tick. The damage buff need to be applied BEFORE the DoT.


Use it on a Striking Dummy to see.
What I DO know is, if you apply a Dot, THEN use a damage buff, it will not increase the tick. The damage buff need to be applied BEFORE the DoT.
Correct. This is called a snapshot. When you cast any spell, the game takes a snapshot of both your stats and the targets stats, and applies those stats to your spell.
So, here are two examples:
1) You have a 20% damage bonus. You cast your DoT. Even when your bonus wears off, the DoT will continue to have a 20% damage bonus until it wears off.
2) Your enemy has 75% damage reduction. You cast your DoT. Even when their damage reduction wears off, the DoT will continue to deal 75% less damage until it wears off.
This is why it's important to not clip (recast before the final tick of damage) your DoTs.


Would you believe me if I told you that some people get upset if I let the buffed DoT wear before reapplying it? Like, really, you guys paying THAT much attention? Of course, it's the players using dps checker programs, and they say my dps is too low (180 dps, whatever that is).
Regardless of that, maybe the experts only go by what the programs say rather than knowing WHY I only refresh non-buffed DoTs between one to three ticks remaining while also Dotting everything in the group.
Side note:
There was an argument that cause the party to disband. Two guys were showing two different numbers. One guy saying numbers reset during each phase change, one guy saying it only tracks the initial hit of a DoT. And they wonder why many dps do their own thing lol...
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