Could we please have some more dances that are slower.
Osprey needs them so he can grind to his slow jams.



Could we please have some more dances that are slower.
Osprey needs them so he can grind to his slow jams.
Whilst in the beginning of the release I loved the idea of having to do every dungeon cor story purposes, I would love for the story to be skippable by alts. Only if you have finished with your main. This would make it less time consuming and more enjoyable for everyone.
Also, add a crossplatform voicechat to the game! Would make for a much easier life fornps players



I didn't read all 1948 posts, so this may have been mentioned already.
But why can't "/P" or "/FC" commands work? Is there a technical reason for this?
I have fat fingers, and I'm pretty bad at typing, so I'm constantly hitting caps lock without realizing it. It's frustrating having to scroll back through a wall of text I just wrote to change the "/P" to a "/p"
I would be very happy if this was changed!
Can we make it so that when the chocobo companion is out the mount roulette still works even if it only defaults to the company chocobo for the duration your companion is summoned? one less button to put on my hotbars
Hello, everyone!
I’m happy to let you know that the schedule for this has changed and it will be addressed in patch 2.28!Greetings,
Due to the fact that certain new features are being prioritized for release in patch 2.2, we will need to adjust the implementation timing for the above to after patch 2.3. We apologize for the change and appreciate your patience.
Devin "Camate" Casadey - Community Team
sweet! this is something I think about almost every day while retrieving items for crafting.



Sweet! Thanks!!
Can we please also have a "Switch to Retainer X" button on our Retainers & an option to "Equip to Retainer" directly from their inventory (rather than first having to withdraw).
Any chance that we will be able to use materials directly from our retainers without having to withdraw them first as long as we meet certain criteria such as being in town or a certain distance from a summoning bell?

use /autofacetargetI'd really like a command text to turn on/off the face target when performing an action.
Simply because I keep tick it on/off manually when changing from WHM to WAR.
When healing, it simply makes things more difficult when moving quickly during bosses as I never know which direction I'll end up going to (legacy control is not a viable option for me).
It doesnt say its doing anything, but it works.
Changed to BLM, have it on, used Fire, faced target. Used /autofacetarget, turned (enemy now at 90 degrees), used Fire, 'Target not in Range'
"/? autofacetarget" says:
[6:55 p.m.]USAGE: /autofacetarget [subcommand]
→Automatically face target when using action.
>>Subcommands:
on Enable auto-face.
off Disable auto-face.
Toggle between on/off when no subcommand is specified.
(if on/off not given, it switches between on/off to the other)
Last edited by ForteXX; 05-29-2014 at 08:56 AM.

Currently, the parameters bar is one single HUD element - HP, MP (CP/GP), and TP...all on one single horizontal line.
I'd like for this to be split into three separate parts, please, as I'm not keen on the horizontal configuration. I'd like to vertically stack each bar (like most common JRPGs do), and in doing so, this would allow me to reconfigure my HUD much more easily to my liking.
In addition to this element change, would it be possible to allow us to horizontally shrink the EXP bar a bit more? It currently only goes so far down, and I'd like to make it smaller in horizontal width.
Thanks for listening, SE. Keep up the outstanding work.
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