Page 1 of 2 1 2 LastLast
Results 1 to 10 of 66

Hybrid View

  1. #1
    Player
    Luxx's Avatar
    Join Date
    Mar 2014
    Posts
    292
    Character
    Cress Albane
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    As a SCH, I LOVE when tanks ask me for big or small pulls.
    I ask for small ones...because there's no way I can heal you if you're taking ALL the mobs from to the bridge.
    Remembering a previous thread like this where I said I had a hard time healing Warriors who take too many mobs.
    Had tips before, and I've tried them, it's doesn't work lol. That's why I hate Bray HM sometimes. Tanks think it's okay
    and assume that healers can take the entire map without asking.

    Would like to read if or how WHM's can do this. SCH are not burst healers so I'm pretty curious how their runs go.
    Pretty sure it goes a hell of a lot better than SCH's.
    (1)

  2. #2
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Luxx View Post
    Would like to read if or how WHM's can do this. SCH are not burst healers so I'm pretty curious how their runs go.
    Pretty sure it goes a hell of a lot better than SCH's.
    Both healer jobs can do the pull, it's a matter of having a mutual understanding between the healer and the tank. The healer has to know how the tank is going to be pulling and the tank needs to ease the strain on the healer by making use of their cool downs to mitigate oncoming damage to manageable levels. DPS need to burn as hard as humanly possible to alleviate the strain as quickly as possible. This is tantamount to having the appropriate gear level to make these kinda pulls happen. When setting up a PF for it, my FC tends to stick to i85+, but my own BLM is only about 82 or 83 and we still do just fine.

    Depending on your setup, one type of healer is better than the other. When I run as WAR BLM DRG, I find WHM can easily shave 40-50 seconds off the run thanks to the power of Holy. In a double BLM setup, SCH is more beneficial because Selene spell speed buff means faster kills on the groups. Pick and choose your healer based on the scenario given - both have the capability to do it, just one may be better than the other depending on party composition. Finally, the party as a whole need to be geared and skilled to have success at it and speed runs aren't in everyone's blood.
    (3)

  3. #3
    Player
    AkashiXI's Avatar
    Join Date
    Aug 2013
    Posts
    772
    Character
    Akashi Mousai
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Ghishlain View Post
    Both healer jobs can do the pull, it's a matter of having a mutual understanding between the healer and the tank. The healer has to know how the tank is going to be pulling and the tank needs to ease the strain on the healer by making use of their cool downs to mitigate oncoming damage to manageable levels. DPS need to burn as hard as humanly possible to alleviate the strain as quickly as possible. This is tantamount to having the appropriate gear level to make these kinda pulls happen. When setting up a PF for it, my FC tends to stick to i85+, but my own BLM is only about 82 or 83 and we still do just fine.

    Depending on your setup, one type of healer is better than the other. When I run as WAR BLM DRG, I find WHM can easily shave 40-50 seconds off the run thanks to the power of Holy. In a double BLM setup, SCH is more beneficial because Selene spell speed buff means faster kills on the groups.Pick and choose your healer based on the scenario given - both have the capability to do it, just one may be better than the other depending on party composition. Finally, the party as a whole need to be geared and skilled to have success at it and speed runs aren't in everyone's blood.
    WHM is the superior healer for Bray. On the first pull a pld can HG and you can get 4 Cleric Stance Holys in. With a WAR, you can holy until vengeance is off. On the second pull you don't have to heal either tank. Divine Seal Medica 2 -> Regen the tank, swift cleric Holy, presence of mind Holy spam. A good WHM can potentially out dps a blm on the second pull if they die in under 20seconds.

    Furthermore, WAR is the better tank for berserk/bloodbath overpower spam. WHM/WAR/BLM/BRD(BLM) have given me the best results while I worked on my animus.
    (5)

  4. #4
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by AkashiXI View Post
    WHM is the superior healer for Bray..
    Don't agree. If your WAR is wearing some DPS gear and spec'd into STR he can do a buttload of damage with the SS buff from Selene. It speeds up the run by a goodly amount. Of course even the average WAR can do a lot. Selene has flat percentage buffs which — lets just keep this simple — gives about a 10% boost to everyone's damage and the SCH's heal output.

    When it comes to DPS SCH can use shadow flare plus bio, bio2, mia and bane. A good SCH switches on cleric stance for a lot of the run because their best heal is percentage based, not mind based. Using sacred soil(10% damage reduction for everyone inside of it) on the second big pull helps, but they'll have to sacrifice a bit of DPS for it. With a geared group things die fast and one or two lustrate's on the tank and a succor tends to be enough. The rest of the time they can spend DPSing.
    (0)
    Last edited by Elim; 05-29-2014 at 09:08 AM.

  5. #5
    Player
    Daenerys_Sedai's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    409
    Character
    Daenerys Sedai
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Luxx View Post
    Would like to read if or how WHM's can do this. SCH are not burst healers so I'm pretty curious how their runs go.
    Pretty sure it goes a hell of a lot better than SCH's.
    With a tank who knows what s/he is doing and decent DPS, I have no problem healing as SCH taking first pull up the ramp (easier this way because no longer avoiding cannonballs) and locking out those 2-3 little mobs at boss after first pull down. Tips:
    1) Save E4E until tank has come to a stop (it's wasted while he's running);
    2) Understand that most tanks are going to pop their cooldowns immediately. This gives you some breathing room. Swiftcast Shadowflare and Miasma II if you can.
    3) Meanwhile, pop illum and whisper
    4) There are times where you may be casting adlo one right after the other. don't be afraid to do so.

    That all said, WHM could probably last a bit longer healing if DPS sucks or lacks good AoE (i.e., both DPS are sub i80 melee). but if it gets to that point, then you shouldn't be trying to SR anyway.
    (2)

  6. #6
    Player
    Luxx's Avatar
    Join Date
    Mar 2014
    Posts
    292
    Character
    Cress Albane
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ghishlain View Post
    .
    Quote Originally Posted by Daenerys_Sedai View Post
    .
    And this is for the ENTIRE map right?
    I have no problems with half and half pulls, I am meaning the entire map lol.
    I have an easier time with PLD's though. That's just me, because defense.

    I'm not having a problem post the first room.


    Quote Originally Posted by NorthernLadMSP View Post
    To be honest, I do these big pull runs all the time on both scholar and white mage. I honestly prefer doing it on scholar. Yes, white mage has the bigger heals, but I am a huge fan of the scholar shields (adlo and succor). So, while I can easily do both, I prefer going scholar. Lustrates here are absolutely essential too. White mages only get one Benediction every 5 minutes, but we can do 3 Lustrates a minute. Roused/Whispering Dawn is essential also.
    And who do you heal with? Warriors or Paladins? The Warriors for me are dying way too quick before I can position myself even with Lustrates.
    And yes, I did use E4E, I do use Adlo, I did use SS. And when I run, I run right near the tank and it's still too much.
    Also, my problems are usually with Warrior's and my rouse + WD combo takes too long to set up. I also use Scared Soil to lessen the damage.
    Still, I have no time to do all this in the HUGE pulls. I also think instead of trying to pressure healers, people really should ask.
    There is no harm in having an extra seconds in runs, doesn't always need to be extremely fast, just so we can wipe once, and people leave.
    (0)
    Last edited by Luxx; 05-29-2014 at 04:21 AM.

  7. #7
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Luxx View Post
    And this is for the ENTIRE map right?
    I have no problems with half and half pulls, I am meaning the entire map lol.
    I have an easier time with PLD's though. That's just me, because defense.

    I'm not having a problem post the run room.
    If someone is pulling THE ENTIRE MAP / ZONE, they're doing it improperly. In the best SR (including final boss), you'll only need to deal with four packs in total:

    Pack #1 - 10 mobs
    Pull everything up to the first ramp and around the corner just before the river bend (the Colibri's guarding the chest are extra and should be ignored). This should be three packs of two mobs, one pack of three mobs, and a single roaming Couerl on the ramp.

    Avoidable Pack
    A Rafflesia and Lemur just outside the first boss door. The Rafflesia can be slept and the tank can tank the Lemur at the border line of the boss arena to lock out the Lemur

    Boss #1
    Down as normal. As a WHM, I personally like tanking one of the snipers since I can Divine Seal + Medica II + Regen and this tends to overwhelm the amount of oncoming damage received by both the tank and healer tanking a sniper. When on SCH, I have the tank handle everything since SCH excels more at single target heals.

    Pack #2 - 9 Goblins
    Ignore the raptor and colibri mob off to the side, pull all the goblins. Though the spike damage here can be interesting depending on whom the goblin gliders jump, these Goblins are much less durable than the beasty counterparts in the pull before. These tend to die very quickly.

    Boss #2
    Kill as normal, DPS are generally guided to avoid the adds. A healer can down the adds without too much issue. I like to try to draw the Goblins to bomb certain parts to help remove the blue oil so there's more walking space for everyone else.

    Pack #3 - 3 Mobs
    Two goblins and the patrolling Couerl. Pull them all the gate and down normally. Don't spend any cooldowns here as you will need them for the next pull.

    Pack #4 - 6 Mobs (I think)
    Pull everything BUT the super Couerl to the last gate leading to the final boss. Burn quickly. These die just a tad slower than the group in pack #2, but definitely less durable than the mobs in Pack #1. You should be able to down everything before the patrolling Couerl comes up and aggros the group, thus avoiding that monster entirely.

    Boss #3
    Kill as normal. If played properly and with proper use of LB (even in a 2xBLM setup), you should be able to kill the boss before he goes invulnerable for super bomb.
    (5)
    Last edited by Ghishlain; 05-29-2014 at 04:24 AM.

  8. #8
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,537
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Luxx View Post
    And who do you heal with? Warriors or Paladins? The Warriors for me are dying way too quick before I can position myself even with Lustrates.
    Well, I've done both. But, the three main tanks I run these with are warriors. I actually prefer warriors. Basically, here's what I do as we're running and almost arriving at where the tank will stop.

    Have Eos cast her 20% buff right away. Then Adlo the tank, which crits a lot of the time. Immediately into the Rouse/Whispering Dawn macro, which is really only a second of your cast time, the rest is Eos. After you are done with the Rouse animation, you often have to Leech it up to remove paralyze OR do another Adlo or Physick depending on how much damage the tank has taken. I never use Sacred Soil, as I feel Lustrate is way too important to use an Aetherflow on. I'll throw some Succors too, if the dps are taking some damage. It works extremely well for me.
    (0)

  9. #9
    Player
    Shenandoah's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    190
    Character
    Yamete Oniichan
    World
    Hyperion
    Main Class
    Pugilist Lv 13
    Quote Originally Posted by Luxx View Post
    And this is for the ENTIRE map right?
    I have no problems with half and half pulls, I am meaning the entire map lol.
    I have an easier time with PLD's though. That's just me, because defense.

    I'm not having a problem post the first room.
    You mean they pulled all including the lemur and the poison plant? I have never seen/been in an SR run like that lol since we always skip those even without WHM/BLM to sleep it, and I heal them all the time as scholar in random DF/PF. If just 10 mobs from the start to the gate even with warrior I never have any troubles at all and I've been in at least 300 Bray HM runs. It's not a big subset but it's enough for me to judge that I can heal there lol.

    I have also been in a run when someone (dps/tank) accidentally pull the raptor group and 9 goblins. That's when I have a little bit of trouble, but it's never a wipe/tank death, only really close. PLD does have an advantage there since the hallowed ground duration is enough for me to throw shadow flare, activate rouse/Fey Illum/Whispering dawn/other stuff, but I ask the same of WAR to make use of their holmgang when they feel threatened.

    There's plenty of other things that contributes to how the group wipe, tanks that don't use their defensive cooldowns/offensive buff to help dps/healers properly, dps that can't dps enough due to rotation/gear/what have you. Seen so many WAR who doesn't make use of vengeance/holmgang/bloodbath/convalescence. There's only so much we can do as healers if it's only foresight/thrill of battle lol, so it's not just heals, really.

    Some runs are actually faster if people pull in small packs lol. Or if it's slower, it's only like, 1-2 mins at the most, making it kind of moot to SR in the first place.
    (1)
    Last edited by Shenandoah; 05-29-2014 at 09:11 AM. Reason: 1k char limit

  10. #10
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Tank have it frustration too. People say Tank never talk and ask if SR or not. But whenever I ask "Full Pull, or half room?" Most of the time it silent or rude respond like "IDC!" If I check and see that we don't have enough DPS or mostly Dragoon and Monk in party I try pull half room. I get complains "Pull more, you are wasting my cool down!" Pull entire room, it is risky and sometime take forever to kill because lack of AOE and DPS is not there.

    It just really a mixed bags situation in this Dungeon. Most of the time I try ovoid it and que with friends. Too bad I get this Dungeon all the time in Duty Roulette because it's the new Hot Sauce!
    (3)
    Last edited by Zaiken; 05-29-2014 at 06:09 AM.

Page 1 of 2 1 2 LastLast