Rather than tracking how many fates I did (Can't even track mine anyways), I just give myself incentive to grind fates. Since our house is in demand for some classy furnitures, I had to farm many seals to supply mats for our crafter to get 3* tools.
Rather than tracking how many fates I did (Can't even track mine anyways), I just give myself incentive to grind fates. Since our house is in demand for some classy furnitures, I had to farm many seals to supply mats for our crafter to get 3* tools.
Problem is that as long as you and others continue to define this atma quest as grinding you will never even get near to understand what others are criticizing. We are not complaining about (say) the cost of the books for animus. This isn't about the drop rate of primals mounts and i can't understand why you think the system is good . These will be one of the best weapon for most of the game's life and to get them you need mostly luck.
Why do you support this? There's plenty of things you can really farm, the only reason I can see is that you look at atma as a status symbol (i.e. feeling special) and you have your reasons. Hardcore players should be rewarded, but for their skill, not for their luck. It really feels like explaining to a bully why being bullied as well isn't a good reason to bully other people.
I really don't see the system of getting Atma as something good or bad, in the fun to do sense. However, one thing that I pointed out in a previous post, as a good thing about it, was the fact that it revitalized FATEs in lower end zones. As I said in the post I'm speaking of, most of the FATE parties I was participating in had folks in it not even getting Atma. They were leveling classes. Without this system, many of those FATEs were just coming and going, not really being used by people trying to level. This system is a good thing for those people.
As for why I support it, aside from the reason stated above. I am in support of varied content. For the player who loves nothing more than to participate in hardcore, "balls-to-the-wall" content, there are things such as the Unweathered and the High Allagan weapon. The High Allagan, by the way, will still surpass the Novus. So it's not like the hardcore, balls-to-the-wall players will be without something better.
Personally, I'm not an avid Raider. I do Raid and I enjoy doing it, but I'm not one of those people who eats, drinks, and sleeps raiding. This, gives people like us the opportunity to still get a good (not the best) weapon. This doesn't make people like us bad or lazy players, it's just different strokes for different folks, that's how I see it. I mean, compare our Lodestone profiles. You have a few battle classes leveled; in contrast, I only have one battle class leveled, but I enjoy also taking part in DoLs and DoHs. The comparison is a prime example of different priorities in-game. It makes neither of us better or worse players than one another.
As far as seeing the Animus as a status symbol, allow me to correct you and say I don't. If anything, the weapons I see as something special or a status symbol are the Unweathered and the High Allagan. Especially, the High Allagan. I'd think that it takes a truly hardcore, exceptional group of players to down T9; and, for doing so, they get their reward, a weapon that surpasses the Animus and the soon to be Novus.
Last edited by ShinkuTachi; 05-28-2014 at 04:38 PM.
Sorry for going OT but let me just say what a great post that was! Amazing. As much as I sometimes hate doing the same fates I also know why I'm doing it. In my heart of hearts I prefer it to non-stop raiding and especially as a tank I like to go in properly geared because using DF is stressful enough as is.
Ok, so you want FATE to be revitalized and I could even agree with you, but then again we are talking about two different things since I was criticizing the Atmas drop rate which is too low and it isn't really connected to partecipating to FATEs.
And please, note that I wouldn't want a 100% drop rate. In my wildest dream 10%would be great: the unluckiest one would have to fight in 120 FATEs in order to get their weapon. At the moment everything but relying only on luck would be more than welcome though.
Just one more thing, the relic weapon will soon allow players to choose the stats it increases, so it might be quite helpful for those people who have two job based on the same class and had to sacrifice their attribute points (right now SMN and SCH, but in a couople of months it would be also BARD and FUSILIER or whatever they'll bring into the game).
With the way progression is set up in this game, the drop rate, while it's not set to be increased by 2.3, will be increased in the future. Of this, I can assure you. It's not a matter "if" they are going to raise the drop rate, but "when" they will do so.
What we have in place right now with the current drop rate is a buffer, basically to keep the community from progressing too fast while SE is getting future content ready. Right now, it's simply set up to keep people busy for the time being.
It was the same way when the game started. There were Tomes of Philosophy and Tomes of Mythology. The Philo, you could farm to your hearts content to buy DL and various crafting mats (Peacock Ore, Coke, Potash, and etc); however, the Myth, you used to buy the high-end gear at the time (which was a tier below the Allagan). The Myth was set to where we could only farm 300/wk, and at 2.1 it was increase to either 450 or 500 per week, I forget which. There was also no Echo in place for BCoB1. These were all little blockades SE had in place to keep people from progressing too fast, before they had time to push new content out the door. At the time, it was simply something to keep the community busy.
Right now we basically have the same setup with the Atma drop rate and Soldiery cap, busy work for us, to give SE time to prepare new content. However, now, you can farm Myth to your hearts content, and the Echo has been applied to BCoB1 to push the community into BCoB2. So I assure you, the Atma drop rate is a temporary ordeal, things will change by 2.35~2.4
The only reason I can think of that it's not being changed by 2.3, is that more people have an Atma weapon than SE expected. Just like how SE didn't continue to bump the Echo up, but left it at 15%; more people were clearing T5 than expected.
Last edited by ShinkuTachi; 05-28-2014 at 11:48 PM.
But it's still 50 more chances of it landing on tails if you're doing 100 times instead of 50. Now that is the truth, so his comment of doing more doesn't raise your chances is totally wrong.
Uh...you guys know about professional gambler rule of "treating each game as anew"
For the coin thingy. Even you flip it 10million times, it is still a flat rate of 50% each side. Depending on indiviual, some may get 50/50, others 100/0, 55/45, etc.
The RNG is there. Unless you are telling me that if there are 100 cups and only 1cup have a coin, every time you open a cup the coin moves to another cup. Then I'll yes, opening more cups increases your chances of getting a coin.
The problem with Atma is, there are no fix number of FATES. It can be 1, it can be 200. Doing 1000 or even 1 does not increases your chances at all, for there are no fixed limit.
Last edited by HumsterMKX; 05-29-2014 at 01:11 AM.
You're still statistically wrong, the more you do of something the more chances of you getting that something, doesn't matter what the percent of each time you do something is.Uh...you guys know about professional gambler rule of "treating each game as anew"
For the coin thingy. Even you flip it 10million times, it is still a flat rate of 50% each side. Depending on indiviual, some may get 50/50, others 100/0, 55/45, etc.
The RNG is there. Unless you are telling me that if there are 100 cups and only 1cup have a coin. Then I'll yes, opening more cups increases your chances of getting a coin.
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