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Thread: 1.0 Reminiscing

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  1. #1
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    1.0 was horrible. But 1.23 imho was a fantastic game on a terrible server infrastructure. I loved 1.23 phylosophy and the direction it was taking.
    I miss:
    - openworld dungeons (Cassiopeia Hollow ; . ; )
    - NMs. God, i miss hunting them, helping new members get their shinies
    - Caravan Escort, Skirmish and especially Hamlet. Varied content, not FATE FATE FATE. End-game content where gatherers and crafters could join in was unheard of and exciting.
    - Crafting was relevant. And hard. Really hard. But it was worth it in the end. Crafting a Vanya or a Sargna HQ was no small feat.
    - Materias were important. (i don't really miss this one cuz I blew up 10 Sargnas doing my relic... 3mil each materia)
    - Massive world. It was copy pasted? yes. Is ARR 100x more beautiful? sure. But the sense of wonder 1.0 had i can't find anywhere else except FFXI (which is to late for me to play now)
    - Horizontal progression. ARR is all about ilvl. Climbing up the coil and getting new gear to raise the ilvl. No choice in getting the gear. As a BRD i just choose the one that has no skill speed. 1.23 was all about getting the best gear for a situation. The added attributes, like bard AF giving +1min on a song was really good on certain fights dependant on mp so it gave me plenty to choose how to play my class.
    - TWILIGHT OVER THANALAN. That's what I miss the most. Making it play only in the intro is a travesty. TRAVESTY, I TELL YA!

    I get SE had to do a game everyone liked and play it safe. I get that. But it saddens me that 1.23 was completely erased like it never existed.
    (8)
    Last edited by SirEdeonX; 05-27-2014 at 11:04 PM.

  2. #2
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SirEdeonX View Post
    - Horizontal progression. ARR is all about ilvl. Climbing up the coil and getting new gear to raise the ilvl. No choice in getting the gear. As a BRD i just choose the one that has no skill speed. 1.23 was all about getting the best gear for a situation. The added attributes, like bard AF giving +1min on a song was really good on certain fights dependant on mp so it gave me plenty to choose how to play my class.
    The special stats were only on the AF gears. Every else gear (also DL gear as the best gear in 1.23) had only normal stats. For weapons you used the one with the highest dps (that was garuda weapon), because the weapon dps determined the stat cap of you character.
    Garuda weapon > Skirmish weapon > Moogle weapon > Ifrit weapon
    (0)

  3. #3
    Player
    SirEdeonX's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    701
    Character
    Edeon Vails
    World
    Shiva
    Main Class
    Archer Lv 60
    Quote Originally Posted by Felis View Post
    The special stats were only on the AF gears. Every else gear (also DL gear as the best gear in 1.23) had only normal stats. For weapons you used the one with the highest dps (that was garuda weapon), because the weapon dps determined the stat cap of you character.
    Garuda weapon > Skirmish weapon > Moogle weapon > Ifrit weapon
    You're right on the special stats. But that was the direction they were taking. We have nothing like that in ARR.
    Also, multimelded gear could be stronger than DL.
    (1)

  4. #4
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by SirEdeonX View Post
    You're right on the special stats. But that was the direction they were taking. We have nothing like that in ARR.
    Also, multimelded gear could be stronger than DL.
    Yes, but only because the stat cap counted for the whole character, not for specific gears. So you could get melded gears with higher stats than DL gears. It was the same like increasing the ilevel of the gear. Vertical progression because everyone used the gear with the highest number for his class best stat.

    The only thing that was horizontal were the contents where you would get those gears (BiS distributed to different contents instead to only 1 content)
    (1)
    Last edited by Felis; 05-27-2014 at 11:44 PM.

  5. #5
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Felis View Post
    The special stats were only on the AF gears. Every else gear (also DL gear as the best gear in 1.23) had only normal stats. For weapons you used the one with the highest dps (that was garuda weapon), because the weapon dps determined the stat cap of you character.
    Garuda weapon > Skirmish weapon > Moogle weapon > Ifrit weapon
    Actually primal weapons had special effects on them also. moogle weapons could proc endrain or enaspir. Ifrit could proc enfire. Also there were weapons like Flametongue that had enfire. paralysing baghnakhs could proc paralyse. Poisoned daggers could proc poison etc.
    (3)