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  1. #1
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80

    Not sure where to put this, so I'll just set this here. Coil, Turn 1 mobbing.

    As I've tanked Turn 1, I've never seen any other tank able to pull both trash sets in one run. Is that normal? Do tanks not know you can do that?

    Phase 1
    It's pretty simple. It involves a lot of flash/shield lob/tomahawk and sprinting. Just aggro as you would do during a sac run. Once you get to the side platform near the first golem, head up it and use the circular shape of it as a path. The mobs will follow you, this is when you should untarget anything and (if you have your hotbars set the way I do for WAR on PS3) sheathe your weapon. This is when you want to start sprinting back toward the first platform the mob set initially began at. Again, it's another circular platform so you'll want to circle it as you're ahead of the mob.

    At this point, don't worry about not having anything targeted. The mob will still have you as their aggro. What you want to do now, as the mob is starting to head UP the pathway into the circular platform, is jump/fall off the edge of said platform leading you up to where (hopefully if the DPS isn't that awful) the golem was as the team should have already killed it. At that point, you're ready for phase 2.

    Phase 2
    You'll begin by heading up to the second pathway where you'll aggro the second trash set as you would in a normal sac run. It is imperative that healers/DPS/MT don't aggro anything the OT has/is pulling. At this point, it is unnecessary for any heals/buffs to be applied to the OT.

    When you get to the area before the golem, you'll want to start heading up the offpath platform to the left. The one that leads up to the pretty kitty. :3

    Aggro the turkey and cat up there (because they're going to aggro you anyway, might as well get it over with) and head up toward the top platform in that area. This is where you'll want to sheathe your weapon again. You will need to sprint and jump/fall off of this top platform as well. Make sure you have enough HP to safely do so. I've seen runs where tanks have tried doing it only to fall to their deaths because their HP was too low to survive the fall. Sprint back to where the pathway began to the upper platform area and head away from the second golem area.

    At this point, you will have all the aggro on the trash sets from the beginning of the pull to the end. Where you head off to is up to you. Personally, I like to head to the eastern platform area that holds the lone treasure chest just to get the potions there. Yes, they're not much, but it's still something nice.

    Or you'll head back to the beginning warp (non-death run), or you just grab the treasure and let the mobs kill you. Either way, the mob run is done. Congratulations, you've just made Turn 1 a lot faster for people.
    (0)
    Last edited by A_Magical_Unicorn_Rider; 05-27-2014 at 01:48 AM.

  2. #2
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Thank you for those who like shortcuts.

    It seems now the trend of MMOs (or is it just FFXIV?) is to not kill anything, evade everything you can, for the sake of TIME.

    I don't see the fun factor in any of this; knowing that you only kill 'key mobs and bosses' - oh true, T1 is sooo long, you want your Warlion, right now, as we all do.

    MMOs are a time-sink, and learning to have fun with others (can we remove PUGs? No one cares and take the time to smell the roses.)

    Congratulations, you just killed the key point of Massively, which is playing with others and have fun doing it. (Statics anyone? Then you can form a party that thinks exactly like you.)
    (7)

  3. #3
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by KingOfAbyss View Post
    Thank you for those who like shortcuts.
    You're welcome.

    Quote Originally Posted by KingOfAbyss View Post
    I don't see the fun factor in any of this; knowing that you only kill 'key mobs and bosses' - oh true, T1 is sooo long, you want your Warlion, right now, as we all do.
    Nope. After the bear. That "lion" looks like some kind of failed experiment that got loose from its cage at the local Denny's.

    Quote Originally Posted by KingOfAbyss View Post
    which is playing with others and have fun doing it.
    All I ever get in Coil T1 runs are people who want to speedrun. So I left this here as a suggestion, not a demand. Hence why I asked if people knew they could do the run the way I listed. I never said they HAD to do it that way.

    If people don't want to speedrun, that's up to them. I have nothing against doing a normal run through T1.

    And how do you know that speedrunning isn't what someone else considers fun? Maybe people find the idea of being able to speedrun exciting.
    (0)

  4. #4
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    You have a point about those who may like speedrunning. That said, the masse will mostly do it bec of time, and nothing more.

    We need to consider as well about the majority out of 8 people, to SR or not.

    Like the Unicorn (ugly for me), I admit the Warlion seems to be a little like the Chinese Lions. Still, I prefer it over the Warbear. ^^

    I did not read where you left this as a SUGGESTION, rather imposing your Speedrunning tips with your last sentence.

    Congratulations, you've just made Turn 1 a lot faster for people.
    (0)

  5. #5
    Player
    Senfei's Avatar
    Join Date
    Dec 2013
    Posts
    133
    Character
    Kaga Koyagi
    World
    Balmung
    Main Class
    Samurai Lv 70
    I don't think anyone minds killing the mobs in t1 once.

    However I also think people at this point have done T1 enough times that there is absolutely no reason to spend time doing something that has no direct benefit whatsoever when you could just get to the good part, which btw, the part where loot drops is what most people find exciting. Not killing harder-than-normal hammerbeaks.
    (1)

  6. #6
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Senfei View Post
    I don't think anyone minds killing the mobs in t1 once.

    However I also think people at this point have done T1 enough times that there is absolutely no reason to spend time doing something that has no direct benefit whatsoever when you could just get to the good part, which btw, the part where loot drops is what most people find exciting. Not killing harder-than-normal hammerbeaks.
    That and more often than not, you wind up running into those people who think "I run X in Y time, y can't u?" with overinflated e-peens about their precious "time."
    (0)

  7. #7
    Player
    CrossSleet's Avatar
    Join Date
    Mar 2014
    Posts
    87
    Character
    Cross Tia
    World
    Zodiark
    Main Class
    Marauder Lv 50
    What's the point of pulling both trash mobs phase at once?
    IF noone attack mobs/use healing skills at first and only tank pull everything till first golem, he can freely die, wait for group to kill golem and use shortcut to go there and pull next phase. Pulling both at once isnt making run faster but its more likely of dying. Personaly im not into making things harder so i'll stay as 2 pulls in turn 1
    (2)

  8. #8
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60
    Quote Originally Posted by CrossSleet View Post
    What's the point of pulling both trash mobs phase at once?
    IF noone attack mobs/use healing skills at first and only tank pull everything till first golem, he can freely die, wait for group to kill golem and use shortcut to go there and pull next phase. Pulling both at once isnt making run faster but its more likely of dying. Personaly im not into making things harder so i'll stay as 2 pulls in turn 1
    It's all about saving those 10 precious extra seconds.
    (0)

  9. #9
    Player
    sheepysheepy's Avatar
    Join Date
    Sep 2013
    Location
    GRIDANIA
    Posts
    364
    Character
    Sheepy Sheepy
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    this requires a lil coordination and can occasionally fail if people arnt paying attention or tanks arnt geared enough etc


    2x sac pulls requires nothing, just that you're awake(ish)


    most of us rather stick to the easypeasy crap that no one can mess up, unless its with friends
    (1)

  10. #10
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by sheepysheepy View Post
    this requires a lil coordination and can occasionally fail if people arnt paying attention or tanks arnt geared enough etc

    2x sac pulls requires nothing, just that you're awake(ish)


    most of us rather stick to the easypeasy crap that no one can mess up, unless its with friends
    Yea... I'd kinda tend to agree. The 10-15 seconds that this one-pull technique saves when it goes right is (to me) vastly eclipsed by what can go horribly wrong with it. All it takes is one misplaced heal while they're nearby and the party rather than the tank is dealing with all of those mobs at the same time.
    (1)

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