

I'm more interested in the fact that they may allow people to go into a dungeon solo and bring out your chocobo. Since all you need is the chocobo to get a party boost, I do it all the time in the field to boost my int on BLM to party level. That would be neat, hopefully doing it solo wont involve a level sync though, would be a nice way to level the chocobo off dungeon exp.



funny you should say that since in FFXI you had to do just that to unlock DRG, and in FFXI your wyvern is not a pet but a loyal companion and , you dont actually control him except through various weapon skills. for them to turn the wyvern into an actual pet would be bad
Last edited by Wildsprite; 05-26-2014 at 10:59 AM.
Was unaware of this; sounds interesting^^I'm more interested in the fact that they may allow people to go into a dungeon solo and bring out your chocobo. Since all you need is the chocobo to get a party boost, I do it all the time in the field to boost my int on BLM to party level. That would be neat, hopefully doing it solo wont involve a level sync though, would be a nice way to level the chocobo off dungeon exp.

I think I'd prefer my character's skills and abilities be from their mastery of technique and connection with the force they draw energy from, instead of a connection to an animal.funny you should say that since in FFXI you had to do just that to unlock DRG, and in FFXI your wyvern is not a pet but a loyal companion and , you dont actually control him except through various weapon skills. for them to turn the wyvern into an actual pet would be bad
I still don't understand this need to have a wyvern. It's part of the reason I avoided Drg in ffxi.
The pet job mechanics in XI were awful imo. It may have been a flawed concept, because the sacrifice in power rendered the dd underpowered and this was very noticeable on harder content. So basically, an underpowered dd and his extremely under powered pet were trying to compete with other dds whom were at full strength. Pet job's full potential relies on the pet/master combo, but individually; the aforementioned are under powered, hence finding a perfect balance could be difficult (is there a perfect balance?), without breaking things.
If they were to release a wyvern; drgs may be better off if it were a limit break attack or a full on breeder class; that sacrifice in power was no fun imo, lol (Just my opinion). Hated watching sams, wars, and rngs use their awesome dd enchnacing JAs while I stood their with....well...nothing really XD (Unless you have a mythic). Not knocking those whom want it, others may like the idea of a pet wyvern^^
I use /War, Dnc, and nin. Sams and rng could also sub war; which would negate the /war advantage because bst were always at a disadvantage dmg wise. Wars could go /sam to enhance their power, not to mention the merit abilities. Bst are significantly weaker than top tier dds; due to this, non-pet dds will always have an edge because their power was not sacrificed. The pet is significantly weaker than the master, hence the poor hit-rate and dmg. The pet and the master need to work together to achieve maximum dps, this is were the issues lies imo. For instance; individually, the pet and master are weaker than non-pet dds; hence they struggle on harder content because, well, individually they are weaker and cannot achieve maximum damage because of this.
Edit: Pet food was recently released because of the sacrifice in power, which in turn affects general stats. Pets could not land hits on difficult content. SE is still working/monitoring this issue. The pet food is not enough according to the pet community; they want more, but sadly, the issue is much bigger than food imo; but yea, dual wielding was forced, although it would not have mattered imo; bst had no offensive JAs; killer instinct boosted the entire pt which would still negate the dd advantage.
Last edited by Swagcity; 05-27-2014 at 12:25 PM.
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