If you interpreted that as hostile, I don't know what to tell you.


If you interpreted that as hostile, I don't know what to tell you.
XI: Zeroblade, Titan Server
It was interpreted as hostile because it -was- hostile. I don't need a dps meter to see how well I'm doing.
I have the best meter of them all: The enemy's hp bar.
Is it empty? If yes, my dps is good enough. If no, my dps is not good enough.
Stop pretending that you're being constructive and helpful with your "get thicker skin" crap. All you're doing is being an aggressive db.


That is such a flawed view. There are 3-7 other people with you. How do you know it's your damage that's good or bad enough?
XI: Zeroblade, Titan Server
Because it doesn't matter whose dps isn't good enough. If the boss doesn't die, -everyone- needs to dps harder. Yes, even you.
And if one person just isn't capable of it? What then? Bring them tea and tell them it's ok to get carried?
This. Exactly.
Yes, I understand there's always room for improvement, or ways to maximize your efficiency. But the bottom line is fight hard, play your role, and give your 100%. If the situation calls for it, step outside of that comfort zone and do what needs to be done. People who purely want to play-by-numbers usually aren't capable of/willing to do that, and they suffer for it. Worse still, the numbers become that tool to pre-judge players with just as has been said. Being concerned with that isn't a matter of not having thick skin, it's a matter of being excluded or forced out JUST because you don't fit a set formula. If the game were really just that cut-and-dried, then it'd be A: No fun/boring/not challenging (as many by-the-numbers players often complain), and B: There'd be no excuse for failing anything; as so long as you hit those numbers, even human error wouldn't be a factor at all.
Okay, say it's a light party. The tank is rotating his cooldowns as best he can, the healer is throwing out all the dps he can muster, the first dps has a perfect rotation, and each of them is wearing appropriate gear. The second dps, though, is playing like trash. Like he has never even read his abilities and has no idea how to do decent dps. On top of that, he seems to be wearing a mishmash of gear that doesn't even support his role.
You're saying that the first three need to dps harder to carry the guy who's holding them back, even though it's clear where the fault lies?
In this scenario, do you need a dps meter?Okay, say it's a light party. The tank is rotating his cooldowns as best he can, the healer is throwing out all the dps he can muster, the first dps has a perfect rotation, and each of them is wearing appropriate gear. The second dps, though, is playing like trash. Like he has never even read his abilities and has no idea how to do decent dps. On top of that, he seems to be wearing a mishmash of gear that doesn't even support his role.
You're saying that the first three need to dps harder to carry the guy who's holding them back, even though it's clear where the fault lies?



DPS meter at Dummies (( Yes Pleaae))
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote




