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  1. #11
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Jabo View Post
    So making dying worse isn't making the game harder?
    Strange opinion. For me it's realy the very first indicator of a games diffculty. (Demon Souls f.e.)
    Or take Super Mario.
    I mean, if you die and have to repeat the complete level it's a lot harder than letting you go on and simply lose 1 of 1000 addition lifes. (Prince of Persia)
    It's cause you dont care if you do stupid stuff. A game where you can give a da.. how you play is easy. It's as simple as this.


    What is the difference between 5 or 30 min?
    1. You dont fight 24/7
    2. Something you already earned beeing taken from you is a comeplet different thing than something you maybe wanted to do been postponed.


    I dont see your point. In FFXI it certainly did not just work, because you hade no choices.
    This would mean that we simply have to remove solo play to make the battlesystem suddenly good.

    Also it isn't only a matter of helping people in the party. It is matter of an overall feeling that your help is worth something.
    Making dying worse doesn't make the game harder. You just waste people's time. Introducing challenging encounters for players to partake in makes the game hard.

    I'm sorry but I don't play the game all day to justify anything you are suggesting. You're idea and the reasoning behind them are just flat out awful.

    Heres your suggestion: Punch yourself in the face everytime you die. If you do that enough the next time you'll be more cautious because your nose is broken.
    (1)
    Last edited by Kurokikaze; 03-11-2011 at 08:15 AM.

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